use bevy::{app::{App, Startup, Update}, asset::{AssetEvent, AssetServer, Assets}, ecs::{event::EventReader, query::{With, Without}, system::{Commands, Query, Res, ResMut}}, image::Image, math::Vec2, sprite::{Sprite, SpriteImageMode}, transform::components::Transform, window::{Window, WindowResized}};
use crate::{client::Me, ecs::StarfieldFront};
const STARFIELD_SIZE: f32 = 512.0;
pub fn starfield_plugin(app: &mut App) {
app
.add_systems(Startup, setup_starfield)
.add_systems(Update, fix_starfield)
.add_systems(Update, resize_starfield)
.add_systems(Update, update_starfield);
}
pub fn setup_starfield(
mut commands: Commands,
asset_server: Res<AssetServer>,
window: Query<&Window>
) {
let starfield_handle = asset_server.load("textures/starfield.png");
let window = window.iter().next().unwrap();
commands.spawn(Sprite {
image: starfield_handle,
custom_size: Some(window.size() + Vec2::splat(STARFIELD_SIZE)),
image_mode: SpriteImageMode::Tiled {
tile_x: true,
tile_y: true,
stretch_value: 1.0,
},
..Default::default()
})
.insert(Transform::from_xyz(0.0, 0.0, 0.0))
.insert(StarfieldFront);
}
pub fn fix_starfield(
mut starfield_front: Query<&mut Sprite, With<StarfieldFront>>,
assets: Res<Assets<Image>>,
mut asset_events: EventReader<AssetEvent<Image>>,
) {
for event in asset_events.read() {
if let AssetEvent::Added { id } = event {
let mut starfield_front = starfield_front.single_mut().unwrap();
if *id == starfield_front.image.id() {
let starfield_image = assets.get(*id).unwrap();
starfield_front.image_mode = SpriteImageMode::Tiled {
tile_x: true,
tile_y: true,
stretch_value: STARFIELD_SIZE / (starfield_image.size().x as f32),
};
}
}
}
}
pub fn resize_starfield(
mut starfield_front: Query<&mut Sprite, With<StarfieldFront>>,
mut resize_event: EventReader<WindowResized>,
) {
for event in resize_event.read() {
starfield_front.single_mut().unwrap().custom_size =
Some(Vec2::new(event.width, event.height) + Vec2::splat(STARFIELD_SIZE));
}
}
pub fn update_starfield(
mut starfield: Query<&mut Transform, (With<StarfieldFront>, Without<Me>)>,
player: Query<&Transform, (With<Me>, Without<StarfieldFront>)>,
) {
let Some(player) = player.iter().next() else { return };
let mut starfield_pos = starfield.single_mut().unwrap();
starfield_pos.translation = (player.translation / STARFIELD_SIZE).round() * STARFIELD_SIZE;
}