~starkingdoms/starkingdoms

ref: a0308a5a0bfb2703aecbc908fac50db22dd2c0b9 starkingdoms/starkingdoms-client/src/rendering.ts -rw-r--r-- 5.3 KiB
a0308a5aTerraMaster85 Fix parallax again (the last time until refactor hopefully) 1 year, 11 months ago
                                                                                
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import * as PIXI from "pixi.js";
import { global, player } from "./globals.ts";
import { part_texture_url, planet_texture_url } from "./textures.ts";
import tex_starfield from "./assets/starfield_dim.svg";
import tex_starfield_transp from "./assets/starfield_transp.svg";

const PART_WIDTH = 50;
const PART_HEIGHT = 50;

export function startRender() {
  let app = new PIXI.Application({
    width: window.innerWidth,
    height: window.innerHeight,
    resizeTo: window,
    hello: true,
  });

  (globalThis as any).__PIXI_APP__ = app; // eslint-disable-line

  document
    .getElementById("gamewindow")!
    .appendChild(<HTMLCanvasElement>app.view);
  (<HTMLCanvasElement>app.view).classList.add("game");

  global.rendering = {
    app: app,
    player_text_map: new Map(),
    planet_sprite_map: new Map(),
    part_sprite_map: new Map(),
    starfield: {
      sprite: new PIXI.TilingSprite(
        PIXI.Texture.from(tex_starfield),
        //1024,
        //1024,
      ),
      off_x: 0,
      off_y: 0,
    },
    starfield_near: {
      sprite: new PIXI.TilingSprite(
        PIXI.Texture.from(tex_starfield_transp),
        //1024,
        //1024,
      ),
      off_x: 0,
      off_y: 0,
    },
    part_sprites_need_texture_change: [],
  };

  // Main starfield
  global.rendering!.app.stage.addChild(global.rendering!.starfield.sprite);

  // Near starfield
  global.rendering!.app.stage.addChild(global.rendering!.starfield_near.sprite);

  app.ticker.add(() => {
    global.rendering!.app.stage.x =
      -player()?.transform.x! + window.innerWidth / 2;
    global.rendering!.app.stage.y =
      -player()?.transform.y! + window.innerHeight / 2;

    // TODO: refactor, make parallax configurable

    // Main starfield
    global.rendering!.starfield.sprite.height = window.innerHeight + 384;
    global.rendering!.starfield.sprite.width = window.innerWidth + 384;

    global.rendering!.starfield.off_x =
      ((global.parts_map.get(global.me?.part_id!)!.transform.x * 3) / 4) % 384;
    global.rendering!.starfield.off_y =
      ((global.parts_map.get(global.me?.part_id!)!.transform.y * 3) / 4) % 384;

    global.rendering!.starfield.sprite.x =
      Math.floor(global.parts_map.get(global.me?.part_id!)!.transform.x / 384) *
        384 -
      global.rendering!.starfield.sprite.width / 2 +
      192;
    global.rendering!.starfield.sprite.y =
      Math.floor(global.parts_map.get(global.me?.part_id!)!.transform.y / 384) *
        384 -
      global.rendering!.starfield.sprite.height / 2 +
      192;

    global.rendering!.starfield.sprite.tilePosition.x =
      global.rendering!.starfield.off_x;
    global.rendering!.starfield.sprite.tilePosition.y =
      global.rendering!.starfield.off_y;

    // Near starfield
    global.rendering!.starfield_near.sprite.height = window.innerHeight + 768;
    global.rendering!.starfield_near.sprite.width = window.innerWidth + 768;

    global.rendering!.starfield_near.off_x =
      (global.parts_map.get(global.me?.part_id!)!.transform.x / 2) % 768;
    global.rendering!.starfield_near.off_y =
      (global.parts_map.get(global.me?.part_id!)!.transform.y / 2) % 768;

    global.rendering!.starfield_near.sprite.x =
      Math.floor(global.parts_map.get(global.me?.part_id!)!.transform.x / 768) *
        768 -
      global.rendering!.starfield_near.sprite.width / 2 +
      384;
    global.rendering!.starfield_near.sprite.y =
      Math.floor(global.parts_map.get(global.me?.part_id!)!.transform.y / 768) *
        768 -
      global.rendering!.starfield_near.sprite.height / 2 +
      384;

    global.rendering!.starfield_near.sprite.tilePosition.x =
      global.rendering!.starfield_near.off_x;
    global.rendering!.starfield_near.sprite.tilePosition.y =
      global.rendering!.starfield_near.off_y;

    for (let [id, part] of global.parts_map) {
      let part_sprite;

      if (global.rendering!.part_sprite_map.has(id)) {
        part_sprite = global.rendering!.part_sprite_map.get(id)!;
        if (global.rendering!.part_sprites_need_texture_change.includes(id)) {
          // slow :(
          part_sprite.texture = PIXI.Texture.from(
            part_texture_url(part.part_type, part.flags.attached),
          );
        }
      } else {
        part_sprite = PIXI.Sprite.from(
          part_texture_url(part.part_type, part.flags.attached),
        );
        global.rendering!.part_sprite_map.set(id, part_sprite);
        global.rendering!.app.stage.addChild(part_sprite);
      }

      part_sprite.anchor.set(0.5);
      part_sprite.height = PART_HEIGHT;
      part_sprite.width = PART_WIDTH;
      part_sprite.x = part.transform.x;
      part_sprite.y = part.transform.y;
      part_sprite.rotation = part.transform.rot;
    }
    for (let [id, planet] of global.planets_map) {
      let planet_sprite;

      if (global.rendering!.planet_sprite_map.has(id)) {
        planet_sprite = global.rendering!.planet_sprite_map.get(id)!;
      } else {
        planet_sprite = PIXI.Sprite.from(
          planet_texture_url(planet.planet_type),
        );
        global.rendering!.planet_sprite_map.set(id, planet_sprite);
        global.rendering!.app.stage.addChild(planet_sprite);
      }

      planet_sprite.anchor.set(0.5);
      planet_sprite.height = planet.radius * 2;
      planet_sprite.width = planet.radius * 2;
      planet_sprite.x = planet.transform.x;
      planet_sprite.y = planet.transform.y;
      planet_sprite.rotation = planet.transform.rot;
    }
  });
}