use bevy::app::{PluginGroup, PluginGroupBuilder};
use avian2d::PhysicsPlugins;
use avian2d::prelude::IslandPlugin;
pub struct ServerPluginGroup;
impl PluginGroup for ServerPluginGroup {
fn build(self) -> PluginGroupBuilder {
PluginGroupBuilder::start::<Self>()
.add(crate::server::ServerPlugin)
}
}