~starkingdoms/starkingdoms

ref: 93b350fc44934524b95c9f80884d921c53fe7981 starkingdoms/crates/server/src/player/mod.rs -rw-r--r-- 12.1 KiB
93b350fc — ghostly_zsh chassis change merge 8 months ago
                                                                                
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use bevy::{ecs::event::ManualEventReader, math::vec2, prelude::*};
use bevy_rapier2d::prelude::*;
use client_login::packet_stream;
use component::Player;
use player_mouse_input::{attach_or_detach, mouse_picking};
use request_save::request_save;
use send_message::send_message;
use starkingdoms_common::{packet::Packet, PartType as c_PartType};

use crate::{
    config::StkConfig,
    crafting::components::IsMining,
    err_or_cont,
    mathutil::rot2d,
    module::{
        component::{Attach, CanAttach, LooseAttach, PartFlags, PartType},
        PART_HALF_SIZE,
    },
    part,
    planet::PlanetType,
    ws::{PacketMessageConvert, WsEvent},
    AppKeys, CLIENT_SCALE,
};

pub mod client_login;
pub mod component;
pub mod packet;
pub mod player_mouse_input;
pub mod request_save;
pub mod send_message;

pub fn on_message(
    mut commands: Commands,
    planet_query: Query<(Entity, &PlanetType, &Transform)>,
    mut part_query: Query<
        (
            Entity,
            &PartType,
            &mut Transform,
            &mut Velocity,
            Option<&LooseAttach>,
            &mut PartFlags,
        ),
        (Without<PlanetType>, Without<Player>, Without<Attach>),
    >,
    mut attached_query: Query<
        (
            Entity,
            &PartType,
            &mut Transform,
            &mut Attach,
            &Velocity,
            Option<&CanAttach>,
            Option<&LooseAttach>,
            &mut PartFlags,
        ),
        (Without<PlanetType>, Without<Player>),
    >,
    mut player_query: Query<
        (
            Entity,
            &mut Player,
            &Transform,
            &Velocity,
            &mut Attach,
            &mut PartFlags,
        ),
        Without<PlanetType>,
    >,
    mut mining_query: Query<&mut IsMining>,
    mut packet_recv: Local<ManualEventReader<WsEvent>>,
    mut packet_event_send: ResMut<Events<WsEvent>>,
    app_keys: Res<AppKeys>,
    server_config: Res<StkConfig>,
) {
    let mut event_queue = Vec::new();
    for ev in packet_recv.read(&packet_event_send) {
        if let WsEvent::Recv { from, message } = ev {
            let packet: Packet = err_or_cont!(Packet::from_message(message));

            match packet {
                Packet::ClientLogin {
                    username,
                    save,
                    jwt,
                } => {
                    // auth
                    if !client_login::join_auth(
                        jwt,
                        app_keys.clone(),
                        from,
                        &mut event_queue,
                        server_config.clone(),
                    ) {
                        continue;
                    }

                    // create player in world
                    let (id, transform, mut player_comp) =
                        client_login::spawn_player(&mut commands, from, username.clone());

                    let index = id.index();

                    let mut attach = Attach {
                        associated_player: None,
                        parent: None,
                        children: [None, None, None, None],
                    };
                    // create ship from potential save
                    client_login::load_save(
                        &mut commands,
                        transform,
                        id,
                        save,
                        app_keys.clone(),
                        &mut attached_query,
                        &mut part_query,
                        &mut player_query,
                        &mut player_comp,
                        &mut attach,
                        from,
                        &mut event_queue,
                    );
                    // finish player entity
                    let mut entity_id = commands.entity(id);
                    entity_id.insert(player_comp);
                    entity_id.insert(attach);

                    // send packets that tell player initial world state
                    packet_stream(
                        &planet_query,
                        &mut event_queue,
                        from,
                        &player_query,
                        index,
                        username,
                        &part_query,
                        &attached_query,
                        transform,
                    );
                }
                Packet::SendMessage { target, content } => {
                    // a player sent a message
                    send_message(&player_query, from, &mut event_queue, target, content);
                }
                Packet::PlayerInput {
                    up,
                    down,
                    left,
                    right,
                } => {
                    for (_, mut q_player, _, _, _, _) in &mut player_query {
                        if q_player.addr == *from {
                            q_player.input.up = up;
                            q_player.input.down = down;
                            q_player.input.left = left;
                            q_player.input.right = right;
                        }
                    }
                }
                Packet::PlayerMouseInput {
                    x,
                    y,
                    released,
                    button,
                } => {
                    let x = x / CLIENT_SCALE;
                    let y = y / CLIENT_SCALE;
                    for (entity, mut q_player, transform, _velocity, _attach, _) in
                        &mut player_query
                    {
                        if q_player.addr == *from {
                            if released {
                                let select = if let Some(s) = q_player.selected {
                                    s
                                } else {
                                    break;
                                };
                                q_player.selected = None;
                                // process if module was attach or detached
                                attach_or_detach(
                                    select,
                                    &mut attached_query,
                                    &mut player_query,
                                    &mut part_query,
                                    &mut commands,
                                    x,
                                    y,
                                    entity,
                                );
                                break;
                            }
                            // check if mouse touched a module
                            mouse_picking(
                                &attached_query,
                                &part_query,
                                (entity, transform),
                                &mut mining_query,
                                &mut q_player,
                                x,
                                y,
                                &button,
                                entity,
                                &mut event_queue,
                            );
                        }
                    }
                }
                Packet::RequestSave { old_save } => {
                    for (_, q_player, _, _, attach, _) in &mut player_query {
                        if q_player.addr == *from {
                            // HEY! GHOSTLY! PLEASE FILL THIS STRUCT WITH DATA!
                            // THANKS!
                            // mhm yeah done

                            // client asked to save, generate save data and send it back
                            request_save(
                                &attached_query,
                                old_save.clone(),
                                app_keys.clone(),
                                attach.clone(),
                                &mut event_queue,
                                from,
                            );
                        }
                    }
                }
                _ => continue,
            }
        }
    }
    for event in event_queue {
        packet_event_send.send(event);
    }
}

pub fn player_input_update(
    mut player_and_body_query: Query<(
        Entity,
        &mut Player,
        &Attach,
        &mut ExternalForce,
        &Transform,
    )>,
    mut attached_query: Query<
        (&Attach, &PartType, &mut ExternalForce, &Transform),
        Without<Player>,
    >,
) {
    for (_, mut player, attach, mut forces, transform) in &mut player_and_body_query {
        //forces.torque = 0.0;
        //forces.force = Vec2::ZERO;
        if !(player.input.up || player.input.down || player.input.right || player.input.left) {
            continue;
        }

        let mut fmul_bottom_left_thruster: f32 = 0.0;
        let mut fmul_bottom_right_thruster: f32 = 0.0;
        let mut fmul_top_left_thruster: f32 = 0.0;
        let mut fmul_top_right_thruster: f32 = 0.0;
        // figure out directions to use thrusters
        if player.input.up {
            fmul_bottom_left_thruster -= 1.0;
            fmul_bottom_right_thruster -= 1.0;
        }
        if player.input.down {
            fmul_top_left_thruster += 1.0;
            fmul_top_right_thruster += 1.0;
        }
        if player.input.left {
            fmul_top_left_thruster += 1.0;
            fmul_bottom_right_thruster -= 1.0;
        }
        if player.input.right {
            fmul_top_right_thruster += 1.0;
            fmul_bottom_left_thruster -= 1.0;
        }
        // normalize
        fmul_top_left_thruster = fmul_top_left_thruster.clamp(-1.0, 1.0);
        fmul_top_right_thruster = fmul_top_right_thruster.clamp(-1.0, 1.0);
        fmul_bottom_left_thruster = fmul_bottom_left_thruster.clamp(-1.0, 1.0);
        fmul_bottom_right_thruster = fmul_bottom_right_thruster.clamp(-1.0, 1.0);
        // increase power for up and down
        if player.input.up {
            fmul_bottom_left_thruster -= 2.0;
            fmul_bottom_right_thruster -= 2.0;
        }
        if player.input.down {
            fmul_top_left_thruster += 2.0;
            fmul_top_right_thruster += 2.0;
        }

        let rot = transform.rotation.to_euler(EulerRot::ZYX).0;

        // hearty thruster forces and respective positions
        let thrusters = [
            (fmul_bottom_left_thruster, -PART_HALF_SIZE, -PART_HALF_SIZE),
            (fmul_bottom_right_thruster, PART_HALF_SIZE, -PART_HALF_SIZE),
            (fmul_top_left_thruster, -PART_HALF_SIZE, PART_HALF_SIZE),
            (fmul_top_right_thruster, PART_HALF_SIZE, PART_HALF_SIZE),
        ];

        // process each thruster on hearty
        for (force_multiplier, x_offset, y_offset) in thrusters {
            if force_multiplier != 0.0
                && player.energy >= part!(c_PartType::Hearty.into()).thruster_energy
            {
                player.energy -= part!(c_PartType::Hearty.into()).thruster_energy;
                let thruster_pos_uncast = vec2(x_offset, y_offset);
                let thruster_pos_cast =
                    rot2d(thruster_pos_uncast, rot) + transform.translation.xy();
                let thruster_force =
                    force_multiplier * part!(c_PartType::Hearty.into()).thruster_force;
                let thruster_vec = vec2(-thruster_force * rot.sin(), thruster_force * rot.cos());
                let thruster_force = ExternalForce::at_point(
                    thruster_vec,
                    thruster_pos_cast,
                    transform.translation.xy(),
                );
                forces.force += thruster_force.force;
                forces.torque += thruster_force.torque;
            }
        }
        // change to support other thruster types later
        // check if the player has enough energy to use thruster
        if player.energy >= part!(c_PartType::LandingThruster.into()).thruster_energy {
            // go through all thrusters and apply force
            crate::module::thruster::search_thrusters(
                player.input,
                attach.clone(),
                *transform,
                &mut player.energy,
                &mut attached_query,
            );
        }
    }
}