~starkingdoms/starkingdoms

ref: 8f2fb8085e0a75d87209a9063ec16b1f679ec345 starkingdoms/crates/unified/src/ecs.rs -rw-r--r-- 2.2 KiB
8f2fb808 — core replicable colliders 5 months ago
                                                                                
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use bevy::math::Vec2;
use bevy::prelude::{Bundle, Component, Event, Resource};
use bevy_rapier2d::math::{Real, Vect};
use bevy_rapier2d::prelude::Collider;
use serde::{Deserialize, Serialize};

#[derive(Component, Serialize, Deserialize)]
pub struct Ball;
#[derive(Component, Serialize, Deserialize)]
pub struct Ground;
#[derive(Component)]
pub struct MainCamera;
#[derive(Resource, Default)]
pub struct CursorWorldCoordinates(pub Option<Vec2>);

#[derive(Debug, Default, Deserialize, Event, Serialize)]
pub struct SendBallHere(pub Vec2);

#[derive(Bundle)]
pub struct ReplColliderBundle(ReplicableCollider, Collider);

#[derive(Serialize, Deserialize, Copy, Clone, Component)]
pub enum ReplicableCollider {
    Ball(Real),
    Cuboid { half_x: Real, half_y: Real },
    RoundCuboid { half_x: Real, half_y: Real, border_radius: Real },
    Capsule { start: Vect, end: Vect, radius: Real }
}
impl ReplicableCollider {
    pub fn to_collider(&self) -> Collider {
        match self {
            ReplicableCollider::Ball(radius) => Collider::ball(*radius),
            ReplicableCollider::Cuboid { half_x, half_y } => Collider::cuboid(*half_x, *half_y),
            ReplicableCollider::RoundCuboid { half_x, half_y, border_radius } => Collider::round_cuboid(*half_x, *half_y, *border_radius),
            ReplicableCollider::Capsule { start, end, radius } => Collider::capsule(*start, *end, *radius),
        }
    }
    pub fn ball(radius: Real) -> ReplColliderBundle {
        let rc = ReplicableCollider::Ball(radius);
        ReplColliderBundle(rc, rc.to_collider())
    }
    pub fn cuboid(half_x: Real, half_y: Real) -> ReplColliderBundle {
        let rc = ReplicableCollider::Cuboid { half_x, half_y };
        ReplColliderBundle(rc, rc.to_collider())
    }
    pub fn round_cuboid(half_x: Real, half_y: Real, border_radius: Real) -> ReplColliderBundle {
        let rc = ReplicableCollider::RoundCuboid { half_x, half_y, border_radius };
        ReplColliderBundle(rc, rc.to_collider())
    }
    pub fn capsule(start: Vect, end: Vect, radius: Real) -> ReplColliderBundle {
        let rc = ReplicableCollider::Capsule { start, end, radius };
        ReplColliderBundle(rc, rc.to_collider())
    }
}