use bevy::prelude::*;
use bevy_rapier2d::prelude::{
ExternalForce, ExternalImpulse, ReadMassProperties, RigidBody, Velocity,
};
use serde::{Deserialize, Serialize};
use starkingdoms_common::PartType as c_PartType;
#[derive(Component, Clone, Copy, PartialEq, Eq, Hash, Serialize, Deserialize, Debug, Default)]
pub struct PartType(pub c_PartType);
impl From<PartType> for c_PartType {
fn from(value: PartType) -> Self {
value.0
}
}
impl From<c_PartType> for PartType {
fn from(value: c_PartType) -> Self {
PartType(value)
}
}
#[derive(Component, Clone, Debug)]
pub struct Attach {
pub associated_player: Option<Entity>,
pub parent: Option<Entity>,
pub children: [Option<Entity>; 4],
}
#[derive(Component, Clone, Debug)]
pub struct LooseAttach {
pub children: [Option<Entity>; 4],
}
#[derive(Component, Clone, Copy, PartialEq, Debug)]
pub struct CanAttach(pub u8); // each bit means a slot able to attach to
#[derive(Component, Copy, Clone, Default)]
pub struct PartFlags {
pub attached: bool,
}
#[derive(Bundle)]
pub struct PartBundle {
pub transform: TransformBundle,
pub part_type: PartType,
pub flags: PartFlags,
pub velocity: Velocity,
pub force: ExternalForce,
pub impulse: ExternalImpulse,
pub rigidbody: RigidBody,
pub read_mass_properties: ReadMassProperties,
}
impl Default for PartBundle {
fn default() -> Self {
Self {
transform: TransformBundle::default(),
part_type: PartType::default(),
flags: PartFlags::default(),
velocity: Velocity::default(),
force: ExternalForce::default(),
impulse: ExternalImpulse::default(),
rigidbody: RigidBody::Dynamic,
read_mass_properties: ReadMassProperties::default(),
}
}
}
#[derive(Resource)]
pub struct ModuleTimer(pub Timer);
impl ModuleTimer {
pub fn new() -> Self {
Self(Timer::from_seconds(0.3, TimerMode::Repeating))
}
}
impl Default for ModuleTimer {
fn default() -> Self {
Self::new()
}
}