~starkingdoms/starkingdoms

ref: 83b9ddb5426771bcf4025de317f6a1f53a1c28e6 starkingdoms/server/src/packet.rs -rw-r--r-- 4.4 KiB
83b9ddb5 — ghostlyzsh saving fixed? 1 year, 8 months ago
                                                                                
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
use std::fmt::{Display, Formatter};
// StarKingdoms.IO, a browser game about drifting through space
//     Copyright (C) 2023 ghostly_zsh, TerraMaster85, core
//
//     This program is free software: you can redistribute it and/or modify
//     it under the terms of the GNU Affero General Public License as published by
//     the Free Software Foundation, either version 3 of the License, or
//     (at your option) any later version.
//
//     This program is distributed in the hope that it will be useful,
//     but WITHOUT ANY WARRANTY; without even the implied warranty of
//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//     GNU Affero General Public License for more details.
//
//     You should have received a copy of the GNU Affero General Public License
//     along with this program.  If not, see <https://www.gnu.org/licenses/>.
use crate::component::{PartType, PlanetType};
use serde::{Deserialize, Serialize};
use tungstenite::Message;

#[derive(Debug, Serialize, Deserialize, Clone, PartialEq)]
pub struct ProtoTransform {
    pub x: f32,
    pub y: f32,
    pub rot: f32,
}
#[macro_export]
macro_rules! proto_transform {
    ($e:expr) => {
        $crate::packet::ProtoTransform {
            x: $e.translation.x,
            y: $e.translation.y,
            rot: $e.rotation.to_euler(bevy::math::EulerRot::ZYX).0,
        }
    };
}

#[derive(Debug, Serialize, Deserialize, Clone, PartialEq)]
pub struct Planet {
    pub planet_type: PlanetType,
    pub transform: ProtoTransform,
    pub radius: f32,
}
#[derive(Debug, Serialize, Deserialize, Clone, PartialEq)]
pub struct Part {
    pub part_type: PartType,
    pub transform: ProtoTransform,
    pub flags: ProtoPartFlags,
}

#[derive(Debug, Serialize, Deserialize, Clone, PartialEq)]
pub struct ProtoPartFlags {
    pub attached: bool,
}

#[macro_export]
macro_rules! proto_part_flags {
    ($e:expr) => {
        $crate::packet::ProtoPartFlags {
            attached: $e.attached,
        }
    };
}

#[derive(Debug, Serialize, Deserialize, Clone, PartialEq)]
pub enum MessageType {
    Server,
    Error,
    Chat,
    Direct,
}
#[derive(Debug, Serialize, Deserialize, Clone, PartialEq)]
pub enum ButtonType {
    Left,
    Middle,
    Right,
}

#[derive(Debug, Serialize, Deserialize, Clone, PartialEq)]
#[serde(tag = "t", content = "c")]
pub enum Packet {
    // serverbound
    ClientLogin {
        username: String,
        save: Option<String>,
        jwt: Option<String>,
    },
    SendMessage {
        target: Option<String>,
        content: String,
    },
    PlayerInput {
        up: bool,
        down: bool,
        left: bool,
        right: bool,
    },
    PlayerMouseInput {
        x: f32,
        y: f32,
        released: bool,
        button: ButtonType,
    },
    RequestSave {
        old_save: Option<String>,
    },
    _SpecialDisconnect {},
    // clientbound
    SpawnPlayer {
        id: u32,
        username: String,
    },
    PlayerList {
        players: Vec<(u32, String)>,
    },
    PlanetPositions {
        planets: Vec<(u32, Planet)>,
    },
    PartPositions {
        parts: Vec<(u32, Part)>,
    },
    SpawnPart {
        id: u32,
        part: Part,
    },
    DespawnPart {
        id: u32,
    },
    PlayerLeave {
        id: u32,
    },
    Message {
        message_type: MessageType,
        actor: String,
        content: String,
    },
    SaveEligibility {
        eligible: bool,
    },
    SaveData {
        payload: String,
    },
    EnergyUpdate {
        amount: u32,
        max: u32,
    },
}

impl From<Packet> for Message {
    fn from(val: Packet) -> Self {
        Message::Text(serde_json::to_string(&val).expect("failed to serialize packet to json"))
    }
}

#[derive(Debug)]
pub enum MsgFromError {
    InvalidMessageType,
    JSONError(serde_json::Error),
}
impl Display for MsgFromError {
    fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
        write!(f, "{:?}", self)
    }
}

impl TryFrom<&Message> for Packet {
    type Error = MsgFromError;

    fn try_from(value: &Message) -> Result<Self, Self::Error> {
        match value {
            Message::Text(s) => serde_json::from_str(s).map_err(MsgFromError::JSONError),
            Message::Binary(b) => serde_json::from_slice(b).map_err(MsgFromError::JSONError),
            Message::Close(_) => Ok(Packet::_SpecialDisconnect {}),
            Message::Frame(_) | Message::Pong(_) | Message::Ping(_) => {
                Err(MsgFromError::InvalidMessageType)
            }
        }
    }
}