use crate::config::planet::Planet;
use crate::server::part::SpawnPartRequest;
use crate::server::world_config::WorldConfigResource;
use bevy::app::App;
use bevy::prelude::*;
use bevy::prelude::{Commands, Query, Res, Transform};
use bevy::time::Time;
#[derive(Resource, Default)]
struct PartTimerRes {
timer: Timer,
}
pub fn spawn_parts_plugin(app: &mut App) {
app.init_resource::<PartTimerRes>()
.add_systems(Update, spawn_parts_on_earth);
}
fn spawn_parts_on_earth(
mut commands: Commands,
world_config: Res<WorldConfigResource>,
planets: Query<(&Transform, &Planet)>,
mut timer: ResMut<PartTimerRes>,
asset_server: Res<AssetServer>,
time: Res<Time>,
) {
let Some(wc) = &world_config.config else {
return;
};
timer.timer.tick(time.delta());
if !timer.timer.just_finished() {
return;
}
timer.timer = Timer::from_seconds(wc.world.spawn_parts_interval_secs, TimerMode::Once);
// find earth
let Some((spawn_planet_pos, spawn_planet)) =
planets.iter().find(|p| p.1.name == wc.hearty.spawn_at)
else {
return;
};
let angle = rand::random::<f32>() * std::f32::consts::TAU;
let offset = spawn_planet.radius + 150.0;
let mut new_transform = Transform::from_xyz(angle.cos() * offset, angle.sin() * offset, 0.0);
new_transform.rotate_z(angle);
new_transform.translation += spawn_planet_pos.translation;
commands
.spawn(SpawnPartRequest(
asset_server.load("config/parts/chassis.part.toml"),
))
.insert(new_transform);
}