use crate::client::key_input::key_input_plugin;
use crate::client::parts::parts_plugin;
use crate::client::planet::indicators::indicators_plugin;
use crate::client::starfield::starfield_plugin;
use crate::client::ui::ui_plugin;
use crate::client::zoom::zoom_plugin;
use crate::ecs::{Part, Player};
use aeronet_websocket::client::WebSocketClient;
use bevy::dev_tools::picking_debug::DebugPickingMode;
use crate::prelude::*;
use planet::incoming_planets::incoming_planets_plugin;
use crate::client::ship::attachment::client_attachment_plugin;
use crate::ecs::Me;
pub mod colors;
pub mod key_input;
pub mod net;
pub mod particles;
pub mod parts;
pub mod planet;
pub mod starfield;
pub mod ui;
pub mod zoom;
pub mod ship;
pub mod rendering;
pub mod input;
pub struct ClientPlugin {
pub server: Option<String>,
}
impl Plugin for ClientPlugin {
fn build(&self, app: &mut App) {
let server = self.server.clone();
app
.add_systems(Startup, move |mut commands: Commands| {
let Some(server) = server.as_ref() else { return };
let config = net::websocket_config();
commands
.spawn(Name::new("default-session"))
.queue(WebSocketClient::connect(config, server.clone()));
})
.add_plugins(rendering::render_plugin)
.add_plugins(input::input_plugin)
.add_plugins(ship::thrusters::client_thrusters_plugin)
.add_systems(Update, find_me)
.add_systems(Update, net::set_config)
.add_plugins((incoming_planets_plugin, indicators_plugin))
.add_plugins(parts_plugin)
.add_plugins(key_input_plugin)
.add_plugins(starfield_plugin)
.add_plugins(ui_plugin)
.add_plugins(zoom_plugin)
.add_plugins(client_attachment_plugin)
.insert_resource(DebugPickingMode::Disabled);
// These are only needed if we're actually doing network things
if self.server.is_some() {
app.add_observer(net::on_connecting)
.add_observer(net::on_connected)
.add_observer(net::on_disconnected);
}
}
}
fn find_me(
mut commands: Commands,
q_clients: Query<(Entity, &Player, &Part), Added<Player>>,
asset_server: Res<AssetServer>,
) {
for (entity, player, part) in q_clients.iter() {
if player.client == entity {
commands.entity(entity).insert(Me);
let mut heart_sprite =
Sprite::from_image(asset_server.load("sprites/hearty_heart.png"));
heart_sprite.custom_size = Some(Vec2::new(
part.strong_config.physics.width,
part.strong_config.physics.height,
));
heart_sprite.color = Color::srgb(20.0, 0.0, 0.0);
commands.spawn((
ChildOf(entity),
heart_sprite,
Transform::from_xyz(0.0, 0.0, 10.0),
));
}
}
}