use std::{sync::atomic::AtomicU32, collections::HashMap, net::SocketAddr};
use nalgebra::Vector2;
use starkingdoms_protocol::planet::PlanetType;
use crate::{planet::Planet, SCALE, manager::{ClientHandlerMessage, Player, Module}};
pub type EntityId = u32;
pub type Entities = HashMap<EntityId, Entity>;
static mut ENTITY_ID_COUNT: AtomicU32 = AtomicU32::new(0);
pub fn get_entity_id() -> EntityId {
let last_entity_id = unsafe { &ENTITY_ID_COUNT };
let id = last_entity_id.fetch_add(1, std::sync::atomic::Ordering::AcqRel);
if id > 4_147_483_600 { panic!("No remaining entity ids") };
id
}
#[derive(Default)]
pub struct EntityHandler {
pub entities: Entities,
}
impl EntityHandler {
pub fn new() -> EntityHandler {
EntityHandler {
entities: Entities::new()
}
}
pub fn get_planets(&self) -> Vec<Planet> {
let mut ids = Vec::new();
for entity in self.entities.values() {
if let Entity::Planet(planet) = entity {
ids.push(planet.clone());
}
}
ids
}
pub fn get_planet(&self, planet_type: PlanetType) -> Option<Planet> {
let mut planets = self.get_planets();
for i in 0..planets.len() {
if planets[i].planet_type == planet_type {
planets.remove(i);
}
}
if planets.is_empty() {
return None;
}
Some(planets[0].clone())
}
pub fn get_players(&self) -> Vec<(SocketAddr, Player)> {
let mut players = Vec::new();
for entity in self.entities.values() {
if let Entity::Player(player) = entity {
players.push((player.addr, player.clone()));
}
}
players
}
pub fn get_player_id(&self, addr: SocketAddr) -> Option<EntityId> {
for (id, entity) in self.entities.iter() {
if let Entity::Player(player) = entity {
if player.addr == addr {
return Some(*id);
}
}
}
None
}
pub fn get_player(&self, addr: SocketAddr) -> Option<Player> {
let mut players = self.get_players();
for i in 0..players.len() {
if players[i].0 != addr {
players.remove(i);
}
}
if players.is_empty() {
return None;
}
Some(players[0].clone().1)
}
pub fn get_modules(&self) -> Vec<Module> {
let mut modules = Vec::new();
for entity in self.entities.values() {
if let Entity::Module(module) = entity {
modules.push(module.clone());
}
}
modules
}
pub fn get_module_count(&self) -> u32 {
let mut module_count = 0;
for entity in self.entities.values() {
if let Entity::Module(_module) = entity {
module_count += 1;
}
}
module_count
}
pub fn gravity(&self, position: (f64, f64), mass: f64) -> (f64, f64) {
let mut direction = Vector2::zeros();
let planets = self.get_planets();
for planet in planets {
let planet_grav = planet.gravity(position, mass);
direction.x += planet_grav.0;
direction.y += planet_grav.1;
}
(direction.x, direction.y)
}
pub fn to_protocol(&self) -> ClientHandlerMessage {
let mut planets = vec![];
for planet in self.get_planets() {
// TODO: Adjust codegen to use f64
planets.push(starkingdoms_protocol::planet::Planet {
planet_type: planet.planet_type.into(),
x: (planet.position.0 * SCALE) as f32,
y: (planet.position.1 * SCALE) as f32,
radius: planet.radius as f32, // DO NOT * SCALE
special_fields: Default::default(),
});
}
ClientHandlerMessage::PlanetData {
planets
}
}
}
#[derive(Clone)]
pub enum Entity {
Player(Player),
Planet(Planet),
Module(Module),
}