~starkingdoms/starkingdoms

ref: 71ce7ed846f05352b63458d4a63a97cca36169dd starkingdoms/server/src/manager.rs -rw-r--r-- 1.3 KiB
71ce7ed8 — c0repwn3r spritesheets 2 years ago
                                                                                
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use std::collections::HashMap;

use std::net::SocketAddr;
use std::sync::Arc;

use rapier2d::prelude::{IntegrationParameters, PhysicsPipeline, IslandManager, BroadPhase, NarrowPhase, ImpulseJointSet, MultibodyJointSet, CCDSolver, EventHandler, PhysicsHooks, RigidBodySet, ColliderSet};
use tokio::sync::mpsc::Sender;
use tokio::sync::RwLock;

#[derive(Clone)]
pub struct ClientManager {
    pub handlers: Arc<RwLock<HashMap<SocketAddr, ClientHandler>>>,
    pub usernames: Arc<RwLock<HashMap<SocketAddr, String>>>,
    pub players: Arc<RwLock<HashMap<SocketAddr, Player>>>
}

#[derive(Default)]
pub struct Player {
    pub id: u16,
    pub x: f64,
    pub y: f64,
    pub vel_x: f64,
    pub vel_y: f64,
}

#[derive(Clone)]
pub struct ClientHandler {
    pub tx: Sender<ClientHandlerMessage>
}

pub struct PhysicsEngine {
    pub gravity: Vec<f32>,
    pub integration_parameters: IntegrationParameters,
    pub pipeline: PhysicsPipeline,
    pub island_manager: IslandManager,
    pub broad_phase: BroadPhase,
    pub narrow_phase: NarrowPhase,
    pub rigid_body_set: RigidBodySet,
    pub collider_set: ColliderSet,
    pub impulse_joint_set: ImpulseJointSet,
    pub multibody_joint_set: MultibodyJointSet,
    pub ccd_solver: CCDSolver,
}

pub enum ClientHandlerMessage {
    Tick,
    ChatMessage { from: String, message: String }
}