use bevy::{app::{App, Startup, Update}, asset::{AssetEvent, AssetServer, Assets}, color::Color, ecs::{event::EventReader, query::{With, Without}, system::{Commands, Query, Res, ResMut}}, image::Image, math::{Vec2, Vec3}, sprite::{Sprite, SpriteImageMode}, transform::components::Transform, window::{Window, WindowResized}};
use crate::{client::Me, ecs::{StarfieldBack, StarfieldFront, StarfieldMid}};
const BACK_STARFIELD_SIZE: f32 = 256.0;
const MID_STARFIELD_SIZE: f32 = 384.0;
const FRONT_STARFIELD_SIZE: f32 = 512.0;
pub fn starfield_plugin(app: &mut App) {
app
.add_systems(Startup, setup_starfield)
.add_systems(Update, fix_starfield)
.add_systems(Update, resize_starfield)
.add_systems(Update, update_starfield);
}
pub fn setup_starfield(
mut commands: Commands,
asset_server: Res<AssetServer>,
window: Query<&Window>
) {
let starfield_handle = asset_server.load("textures/starfield.png");
let starfield_transp_handle = asset_server.load("textures/starfield_transp.png");
let window = window.iter().next().unwrap();
commands.spawn(Sprite {
image: starfield_handle,
custom_size: Some(window.size() + Vec2::splat(BACK_STARFIELD_SIZE)),
image_mode: SpriteImageMode::Tiled {
tile_x: true,
tile_y: true,
stretch_value: 1.0,
},
..Default::default()
})
.insert(Transform::from_xyz(0.0, 0.0, 5.0))
.insert(StarfieldBack);
commands.spawn(Sprite {
image: starfield_transp_handle.clone(),
custom_size: Some(window.size() + Vec2::splat(MID_STARFIELD_SIZE)),
image_mode: SpriteImageMode::Tiled {
tile_x: true,
tile_y: true,
stretch_value: 1.0,
},
..Default::default()
})
.insert(Transform::from_xyz(0.0, 0.0, 4.5))
.insert(StarfieldMid);
commands.spawn(Sprite {
image: starfield_transp_handle,
custom_size: Some(window.size() + Vec2::splat(FRONT_STARFIELD_SIZE)),
image_mode: SpriteImageMode::Tiled {
tile_x: true,
tile_y: true,
stretch_value: 1.0,
},
..Default::default()
})
.insert(Transform::from_xyz(0.0, 0.0, 4.0))
.insert(StarfieldFront);
}
pub fn fix_starfield(
mut starfield_back: Query<&mut Sprite, (With<StarfieldBack>, Without<StarfieldMid>, Without<StarfieldFront>)>,
mut starfield_mid: Query<&mut Sprite, (With<StarfieldMid>, Without<StarfieldBack>, Without<StarfieldFront>)>,
mut starfield_front: Query<&mut Sprite, (With<StarfieldFront>, Without<StarfieldBack>, Without<StarfieldMid>)>,
assets: Res<Assets<Image>>,
mut asset_events: EventReader<AssetEvent<Image>>,
) {
for event in asset_events.read() {
if let AssetEvent::Added { id } = event {
let mut starfield_back = starfield_back.single_mut().unwrap();
if *id == starfield_back.image.id() {
let starfield_image = assets.get(*id).unwrap();
starfield_back.image_mode = SpriteImageMode::Tiled {
tile_x: true,
tile_y: true,
stretch_value: BACK_STARFIELD_SIZE / (starfield_image.size().x as f32),
};
}
let mut starfield_mid = starfield_mid.single_mut().unwrap();
if *id == starfield_mid.image.id() {
let starfield_image = assets.get(*id).unwrap();
starfield_mid.image_mode = SpriteImageMode::Tiled {
tile_x: true,
tile_y: true,
stretch_value: MID_STARFIELD_SIZE / (starfield_image.size().x as f32),
};
}
let mut starfield_front = starfield_front.single_mut().unwrap();
if *id == starfield_front.image.id() {
let starfield_image = assets.get(*id).unwrap();
starfield_front.image_mode = SpriteImageMode::Tiled {
tile_x: true,
tile_y: true,
stretch_value: FRONT_STARFIELD_SIZE / (starfield_image.size().x as f32),
};
}
}
}
}
pub fn resize_starfield(
mut starfield_back: Query<&mut Sprite, (With<StarfieldBack>, Without<StarfieldMid>, Without<StarfieldFront>)>,
mut starfield_mid: Query<&mut Sprite, (With<StarfieldMid>, Without<StarfieldBack>, Without<StarfieldFront>)>,
mut starfield_front: Query<&mut Sprite, (With<StarfieldFront>, Without<StarfieldBack>, Without<StarfieldMid>)>,
mut resize_event: EventReader<WindowResized>,
) {
for event in resize_event.read() {
starfield_back.single_mut().unwrap().custom_size =
Some(Vec2::new(event.width, event.height) + Vec2::splat(BACK_STARFIELD_SIZE*2.0));
starfield_mid.single_mut().unwrap().custom_size =
Some(Vec2::new(event.width, event.height) + Vec2::splat(MID_STARFIELD_SIZE*2.0));
starfield_front.single_mut().unwrap().custom_size =
Some(Vec2::new(event.width, event.height) + Vec2::splat(FRONT_STARFIELD_SIZE*2.0));
}
}
pub fn update_starfield(
mut starfield_back: Query<&mut Transform, (With<StarfieldBack>, Without<Me>, Without<StarfieldMid>, Without<StarfieldFront>)>,
mut starfield_mid: Query<&mut Transform, (With<StarfieldMid>, Without<Me>, Without<StarfieldBack>, Without<StarfieldFront>)>,
mut starfield_front: Query<&mut Transform, (With<StarfieldFront>, Without<Me>, Without<StarfieldBack>, Without<StarfieldMid>)>,
player: Query<&Transform, (With<Me>, Without<StarfieldFront>)>,
) {
let Some(player) = player.iter().next() else { return };
let mut starfield_back_pos = starfield_back.single_mut().unwrap();
let mut starfield_mid_pos = starfield_mid.single_mut().unwrap();
let mut starfield_front_pos = starfield_front.single_mut().unwrap();
//starfield_pos.translation = (player.translation / STARFIELD_SIZE).round() * STARFIELD_SIZE;
starfield_back_pos.translation = player.translation
+ (-player.translation/3.0) % BACK_STARFIELD_SIZE
- Vec3::new(0.0, 0.0, 5.0);
starfield_mid_pos.translation = player.translation
+ (-player.translation/2.5) % MID_STARFIELD_SIZE
- Vec3::new(0.0, 0.0, 4.5);
starfield_front_pos.translation = player.translation
+ (-player.translation/2.0) % FRONT_STARFIELD_SIZE
- Vec3::new(0.0, 0.0, 4.0);
}