~starkingdoms/starkingdoms

ref: 6fa05cdac8725f686de82fcc708ed8dcb5275de0 starkingdoms/crates/unified/src/server/system_sets.rs -rw-r--r-- 197 bytes
6fa05cdaTerraMaster85 starfield: compensate for anchor point shift 5 months ago
                                                                                
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use bevy::prelude::SystemSet;

#[derive(SystemSet, Clone, PartialEq, Eq, Debug, Hash)]
pub struct WorldUpdateSet;
#[derive(SystemSet, Clone, PartialEq, Eq, Debug, Hash)]
pub struct PlayerInputSet;