~starkingdoms/starkingdoms

ref: 6f03a2af64cfda2fe804d9701d4383db08ba7cb2 starkingdoms/starkingdoms-client/src/protocol.ts -rw-r--r-- 3.8 KiB
6f03a2af — ghostlyzsh save eligibility fixed, but when its a module touching a planet, theres a ton of packets sent every second all saying true 1 year, 8 months ago
                                                                                
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export interface ProtoTransform {
  x: number;
  y: number;
  rot: number;
}
export enum PlanetType {
  Earth = "Earth",
  Moon = "Moon",
  Mars = "Mars",
}
export enum PartType {
  Hearty = "Hearty",
  Cargo = "Cargo",
  Hub = "Hub",
  LandingThruster = "LandingThruster",
  LandingThrusterSuspension = "LandingThrusterSuspension",
}
export enum ButtonType {
  Left = "Left",
  Middle = "Middle",
  Right = "Right",
}
export interface Planet {
  planet_type: PlanetType;
  transform: ProtoTransform;
  radius: number;
}
export interface Part {
  part_type: PartType;
  transform: ProtoTransform;
  flags: PartFlags;
}
export interface PartFlags {
  attached: boolean;
}
export interface ClientLoginPacket {
  username: string;
  save: string | null;
  jwt: string | null;
}
export interface SpawnPlayerPacket {
  id: number;
  username: string;
}
export interface PlanetPositionsPacket {
  planets: [number, Planet][];
}
export interface PartPositionsPacket {
  parts: [number, Part][];
}
export interface SpawnPartPacket {
  id: number;
  part: Part;
}
export interface DespawnPartPacket {
  id: number;
}
export interface PlayerInputPacket {
  up: boolean;
  down: boolean;
  left: boolean;
  right: boolean;
}
export interface PlayerMouseInputPacket {
  x: number;
  y: number;
  released: boolean;
  button: ButtonType;
}
export interface PlayerListPacket {
  players: [number, string][];
}
export interface PlayerLeavePacket {
  id: number;
}
export interface SendMessagePacket {
  target: string | null;
  content: string;
}
export enum MessageType {
  Server = "Server",
  Error = "Error",
  Chat = "Chat",
  Direct = "Direct",
}
export interface MessagePacket {
  message_type: MessageType;
  actor: string;
  content: string;
}
export interface RequestSavePacket {
  old_save: string | null;
}
export interface SaveEligibilityPacket {
  eligible: boolean;
}
export interface SaveDataPacket {
  payload: string;
}
export interface EnergyUpdatePacket {
  amount: number;
  max: number;
}

export enum PacketType {
  // serverbound
  ClientLogin = "ClientLogin",
  SendMessage = "SendMessage",
  PlayerInput = "PlayerInput",
  PlayerMouseInput = "PlayerMouseInput",
  RequestSave = "RequestSave",
  // clientbound
  SpawnPlayer = "SpawnPlayer",
  PlayerList = "PlayerList",
  PlanetPositions = "PlanetPositions",
  PartPositions = "PartPositions",
  SpawnPart = "SpawnPart",
  DespawnPart = "DespawnPart",
  PlayerLeave = "PlayerLeave",
  Message = "Message",
  SaveEligibility = "SaveEligibility",
  SaveData = "SaveData",
  EnergyUpdate = "EnergyUpdate",
}

export interface Packet {
  t: PacketType;
  c:
    | ClientLoginPacket
    | SpawnPlayerPacket
    | PlayerListPacket
    | PlanetPositionsPacket
    | PartPositionsPacket
    | SpawnPartPacket
    | DespawnPartPacket
    | PlayerLeavePacket
    | SendMessagePacket
    | MessagePacket
    | PlayerInputPacket
    | PlayerMouseInputPacket
    | RequestSavePacket
    | SaveEligibilityPacket
    | SaveDataPacket
    | EnergyUpdatePacket;
}

export const SERVERBOUND = [
  PacketType.ClientLogin,
  PacketType.SendMessage,
  PacketType.PlayerInput,
  PacketType.PlayerMouseInput,
  PacketType.RequestSave,
];
export const CLIENTBOUND = [
  PacketType.SpawnPlayer,
  PacketType.PlayerList,
  PacketType.PlanetPositions,
  PacketType.PartPositions,
  PacketType.SpawnPart,
  PacketType.DespawnPart,
  PacketType.PlayerLeave,
  PacketType.Message,
  PacketType.SaveEligibility,
  PacketType.SaveData,
  PacketType.EnergyUpdate,
];

export enum Direction {
  Serverbound = "Serverbound",
  Clientbound = "Clientbound",
  InvalidType = "InvalidType",
}

export function type_direction(type: PacketType): Direction {
  if (SERVERBOUND.includes(type)) {
    return Direction.Serverbound;
  } else if (CLIENTBOUND.includes(type)) {
    return Direction.Clientbound;
  } else {
    return Direction.InvalidType;
  }
}