~starkingdoms/starkingdoms

ref: 6c4ea9f06cb8ff6f6e86100223cc2491616a97d7 starkingdoms/server/src/handler.rs -rw-r--r-- 14.9 KiB
6c4ea9f0TerraMaster85 background parallax 2 years ago
                                                                                
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use std::error::Error;
use std::f64::consts::PI;
use std::net::SocketAddr;
use std::sync::Arc;
use std::time::{Duration, SystemTime};
use futures::stream::{SplitSink, SplitStream};
use futures::{FutureExt, SinkExt, StreamExt};
use log::{error, info, debug, warn};
use nalgebra::{vector, point};
use rand::Rng;
use rapier2d_f64::prelude::{RigidBodyBuilder, RigidBodyType, ColliderBuilder, MassProperties, Collider};
use tungstenite::Message;
use starkingdoms_protocol::goodbye_reason::GoodbyeReason;
use starkingdoms_protocol::message_s2c::{MessageS2CChat, MessageS2CGoodbye, MessageS2CHello, MessageS2CPlanetData, MessageS2CPlayersUpdate, MessageS2CPong};
use starkingdoms_protocol::{MessageS2C, MessageC2S, PROTOCOL_VERSION};
use starkingdoms_protocol::state::State;
use crate::entity::{EntityHandler, get_entity_id, Entity};
use crate::manager::{ClientHandlerMessage, ClientManager, PhysicsData, Player};
use crate::{send, recv, SCALE};
use async_std::{sync::RwLock, channel::Receiver};
use async_std::net::TcpStream;
use async_tungstenite::WebSocketStream;
use starkingdoms_protocol::api::APISavedPlayerData;
use crate::api::{load_player_data_from_api, save_player_data_to_api};

pub async fn handle_client(mgr: ClientManager, entities: Arc<RwLock<EntityHandler>>, data: Arc<RwLock<PhysicsData>>,
                           remote_addr: SocketAddr, rx: Receiver<ClientHandlerMessage>,
                           mut client_tx: SplitSink<WebSocketStream<TcpStream>, Message>, mut client_rx: SplitStream<WebSocketStream<TcpStream>>
                          ) -> Result<(), Box<dyn Error>> {
    let mut state = State::Handshake;
    let mut username = String::new();
    let mut ping_timeout = SystemTime::now() + Duration::from_secs(10);

    loop {
        if let Ok(msg) = rx.recv().await {
            match msg {
                ClientHandlerMessage::Tick => {} // this intentionally does nothing,
                ClientHandlerMessage::ChatMessage { from, message } => {
                    if matches!(state, State::Play) {
                        let msg = MessageS2C::Chat(MessageS2CChat {
                            from,
                            message,
                            special_fields: Default::default(),
                        }).try_into()?;
                        send!(client_tx, msg).await?;
                    }
                }
                ClientHandlerMessage::PlayersUpdate { players } => {
                    if matches!(state, State::Play) {
                        let msg = MessageS2C::PlayersUpdate(MessageS2CPlayersUpdate {
                            players,
                            special_fields: Default::default(),
                        }).try_into()?;
                        send!(client_tx, msg).await?;
                    }
                }
                ClientHandlerMessage::PlanetData { planets } => {
                    if matches!(state, State::Play) {
                        let msg = MessageS2C::PlanetData(MessageS2CPlanetData {
                            planets,
                            special_fields: Default::default(),
                        }).try_into()?;
                        send!(client_tx, msg).await?;
                    }
                }
            }
        } else {
            info!("channel closed, shutting down");
            break;
        }

        if ping_timeout < SystemTime::now() {
            error!("[{}] ping timeout", remote_addr);
            let msg = MessageS2C::Goodbye(MessageS2CGoodbye {
                reason: GoodbyeReason::PingPongTimeout.into(),
                special_fields: Default::default(),
            }).try_into()?;
            send!(client_tx, msg).await?;
            break;
        }

        if let Some(pkt) = recv!(client_rx)? {
            match state {
                State::Handshake => {
                    match pkt {
                        MessageC2S::Hello(pkt) => {
                            info!("client sent hello");
                            if !matches!(pkt.next_state.unwrap(), State::Play) {
                                error!("client sent unexpected state {:?} (expected: Play)", pkt.next_state);
                                let msg = MessageS2C::Goodbye(MessageS2CGoodbye {
                                    reason: GoodbyeReason::UnexpectedNextState.into(),
                                    special_fields: Default::default(),
                                }).try_into()?;
                                send!(client_tx, msg).await?;
                                break;
                            }

                            // check version
                            if pkt.version != PROTOCOL_VERSION {
                                error!("client sent incompatible version {} (expected: {})", pkt.version, PROTOCOL_VERSION);
                                let msg = MessageS2C::Goodbye(MessageS2CGoodbye {
                                    reason: GoodbyeReason::UnsupportedProtocol.into(),
                                    special_fields: Default::default(),
                                }).try_into()?;
                                send!(client_tx, msg).await?;
                                break;
                            }

                            // determine if we can give them that username
                            {
                                if mgr.usernames.read().await.values().any(|u| *u == pkt.requested_username) {
                                    error!("client requested username {} but it is in use", pkt.requested_username);
                                    let msg: Vec<u8> = MessageS2C::Goodbye(MessageS2CGoodbye {
                                        reason: GoodbyeReason::UsernameTaken.into(),
                                        special_fields: Default::default(),
                                    }).try_into()?;
                                    send!(client_tx, msg).await?;
                                    break;
                                }
                            }

                            // username is fine
                            {
                                mgr.usernames.write().await.insert(remote_addr, pkt.requested_username.clone());
                            }

                            let msg = MessageS2C::Hello(MessageS2CHello {
                                version: pkt.version,
                                given_username: pkt.requested_username.clone(),
                                special_fields: Default::default(),
                                next_state: pkt.next_state,
                            }).try_into()?;

                            send!(client_tx, msg).await?;

                            state = pkt.next_state.unwrap();
                            username = pkt.requested_username;

                            // make player rigidbody
                            {
                                let mut data_handle = data.write().await;

                                let mut rigid_body_set = data_handle.rigid_body_set.clone();
                                let mut collider_set = data_handle.collider_set.clone();

                                let angle: f64 = {
                                    let mut rng = rand::thread_rng();
                                    rng.gen::<f64>() * PI * 2.
                                };
                                let player_body = RigidBodyBuilder::new(RigidBodyType::Dynamic)
                                    .translation(vector![angle.cos() * 2050. / SCALE, angle.sin() * 2050.0/SCALE])
                                    .rotation(angle + PI / 2.)
                                    .build();
                                let player_collider: Collider = ColliderBuilder::cuboid(25.0 / SCALE, 25.0 / SCALE)
                                    .mass_properties(MassProperties::new(point![0.0, 0.0], 120.0, 122500.0))
                                    .build();
                                let player_handle = rigid_body_set.insert(player_body);

                                collider_set.insert_with_parent(player_collider, player_handle, &mut rigid_body_set);

                                data_handle.rigid_body_set = rigid_body_set;
                                data_handle.collider_set = collider_set;

                                let mut player = Player {
                                    handle: player_handle,
                                    input: Default::default(),
                                    addr: remote_addr,
                                    auth_token: pkt.token.clone(),
                                    auth_user: pkt.user.clone()
                                };

                                let mut e_write_handle = entities.write().await;

                                if let Some(user) = pkt.user {
                                    if let Some(token) = pkt.token {
                                        info!("[{}] * Beamin: beaming in {} as {} with token {}", remote_addr, username, user, token);

                                        let player_data = match load_player_data_from_api(&token, &user, &std::env::var("STK_API_KEY").unwrap()).await {
                                            Ok(d) => d,
                                            Err(e) => {
                                                warn!("[{}] * Beamin: ABORTED. API returned error: {}", remote_addr, e);
                                                e_write_handle.entities.insert(get_entity_id(), Entity::Player(player));
                                                continue;
                                            }
                                        };

                                        player.load_api_data(&player_data);
                                    }
                                }

                                e_write_handle.entities.insert(get_entity_id(), Entity::Player(player));
                                debug!("running");
                            }
                        },
                        MessageC2S::Goodbye(pkt) => {
                            info!("client sent goodbye: {:?}", pkt.reason);
                            break;
                        },
                        _ => {
                            error!("client sent unexpected packet {:?} for state {:?}", pkt, state);
                            let msg = MessageS2C::Goodbye(MessageS2CGoodbye {
                                reason: GoodbyeReason::UnexpectedPacket.into(),
                                special_fields: Default::default(),
                            }).try_into()?;
                            send!(client_tx, msg).await?;
                            break;
                        }
                    }
                }
                State::Play => {
                    match pkt {
                        MessageC2S::Hello { .. } => {
                            error!("client sent unexpected packet {:?} for state {:?}", pkt, state);
                            let msg = MessageS2C::Goodbye(MessageS2CGoodbye {
                                reason: GoodbyeReason::UnexpectedPacket.into(),
                                special_fields: Default::default(),
                            }).try_into()?;
                            send!(client_tx, msg).await?;
                            break;
                        },
                        MessageC2S::Goodbye(pkt) => {
                            info!("client sent goodbye: {:?}", pkt.reason);
                            break;
                        },
                        MessageC2S::Chat(pkt) => {
                            info!("[{}] CHAT: [{}] {}", remote_addr, username, pkt.message);

                            for (_addr, client_thread) in mgr.handlers.read().await.iter() {
                                match client_thread.tx.send(ClientHandlerMessage::ChatMessage { from: username.clone(), message: pkt.message.clone() }).await {
                                    Ok(_) => (),
                                    Err(e) => {
                                        error!("unable to update a client thread: {}", e);
                                    }
                                }
                            }
                        },
                        MessageC2S::Ping(_) => {
                            let msg = MessageS2C::Pong(MessageS2CPong {
                                special_fields: Default::default(),
                            }).try_into()?;
                            send!(client_tx, msg).await?;
                            ping_timeout = SystemTime::now() + Duration::from_secs(10);
                        },
                        MessageC2S::Input(p) => {
                            let mut handle = entities.write().await;
                            let id = handle.get_player_id(remote_addr)
                                .expect("could not get player id");
                            if let Entity::Player(ref mut me) = handle.entities.get_mut(&id)
                                .expect("player disconnected but continued to send packets") {
                                me.input.up = p.up_pressed;
                                me.input.down = p.down_pressed;
                                me.input.left = p.left_pressed;
                                me.input.right = p.right_pressed;
                            }
                        },
                        MessageC2S::AuthenticateAndBeamOut(p) => {
                            info!("[{}] * Beaming out {} as {} with realm token {}", remote_addr, username, p.user_id, p.token);

                            let player = entities.read().await.get_player(remote_addr).expect("Player sending messages after disconnect");

                            if Some(p.token) != player.auth_token || Some(p.user_id) != player.auth_user {
                                warn!("[{}] invalid beamout packet, ignoring", remote_addr);
                                continue;
                            }

                            match save_player_data_to_api(&player.as_api_data(), &player.auth_token.unwrap(), &player.auth_user.unwrap(), &std::env::var("STK_API_KEY").unwrap()).await {
                                Ok(_) => {
                                    info!("[{}] * Beamed out successfully", remote_addr);
                                    let msg = MessageS2C::Goodbye(MessageS2CGoodbye {
                                        reason: GoodbyeReason::Done.into(),
                                        special_fields: Default::default(),
                                    }).try_into()?;
                                    send!(client_tx, msg).await?;
                                    break;
                                }
                                Err(e) => {
                                    error!("[{}] error beaming out: {}", remote_addr, e);
                                }
                            }
                        }
                    }
                }
            }
        }
    }

    Ok(())
}