~starkingdoms/starkingdoms

ref: 6c4ea9f06cb8ff6f6e86100223cc2491616a97d7 starkingdoms/protocol/src/pbuf/message_c2s.proto -rw-r--r-- 1.3 KiB
6c4ea9f0TerraMaster85 background parallax 2 years ago
                                                                                
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syntax = "proto3";
package protocol.message_c2s;

import "state.proto";
import "goodbye_reason.proto";

message MessageC2SHello {
  enum packet_info { unknown = 0; type = 0x01; }

  uint32 version = 1;             // Version of the protocol. Currently always 1
  string requested_username = 2;  // The username that the client is requesting.
  protocol.state.State next_state = 3;           // The state the connection will go into after the handshake.

  string token = 4;
  string user = 5;
}

message MessageC2SGoodbye {
  enum packet_info { unknown = 0; type = 0x02; }

  protocol.goodbye_reason.GoodbyeReason reason = 1; // The reason the client is disconnecting the server
}

message MessageC2SChat {
  enum packet_info { unknown = 0; type = 0x03; }

  string message = 1; // The chat message to sent
}

message MessageC2SPing {
  enum packet_info { unknown = 0; type = 0x04; }
}

message MessageC2SInput {
  enum packet_info { unknown = 0; type = 0x0b; }

  bool up_pressed = 1;
  bool down_pressed = 2;
  bool left_pressed = 3;
  bool right_pressed = 4;
}

message MessageC2SAuthenticateAndBeamOut {
  enum packet_info { unknown = 0; type = 0x0c; }

  string user_id = 1; // The user ID that the client is authenticating as
  string token = 2;   // The token from the authentication server that the user is authenticating as
}