~starkingdoms/starkingdoms

ref: 6af65cb8db3e96f6e17ceb2fb75966cb8b54a62d starkingdoms/starkingdoms-client/src/rendering.ts -rw-r--r-- 7.5 KiB
6af65cb8 — ghostlyzsh better, but not perfect physics 1 year, 8 months ago
                                                                                
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
import * as PIXI from "pixi.js";
import { global, player } from "./globals.ts";
import { part_texture_url, planet_texture_url } from "./textures.ts";
import tex_starfield from "./assets/starfield_dim.svg";
import tex_starfield_transp from "./assets/starfield_transp.svg";

const PART_WIDTH = 50;
const PART_HEIGHT = 50;

export function startRender() {
  let app = new PIXI.Application({
    width: window.innerWidth,
    height: window.innerHeight,
    resizeTo: window,
    hello: true,
    antialias: true,
  });

  (globalThis as any).__PIXI_APP__ = app; // eslint-disable-line

  document
    .getElementById("gamewindow")!
    .appendChild(<HTMLCanvasElement>app.view);
  (<HTMLCanvasElement>app.view).classList.add("game");

  global.rendering = {
    app: app,
    player_text_map: new Map(),
    planet_sprite_map: new Map(),
    part_sprite_map: new Map(),
    starfield: {
      sprite: new PIXI.TilingSprite(
        PIXI.Texture.from(tex_starfield),
        //1024,
        //1024,
      ),
      off_x: 0,
      off_y: 0,
    },
    starfield_near: {
      sprite: new PIXI.TilingSprite(
        PIXI.Texture.from(tex_starfield_transp),
        //1024,
        //1024,
      ),
      off_x: 0,
      off_y: 0,
    },
    part_sprites_need_texture_change: [],
  };

  // Main starfield
  global.rendering!.app.stage.addChild(global.rendering!.starfield.sprite);

  // Near starfield
  global.rendering!.app.stage.addChild(global.rendering!.starfield_near.sprite);

  app.ticker.add(() => {
    if (player() === undefined) {
      return;
    }

    let width = window.innerWidth;
    let height = window.innerHeight;
    global.rendering!.app.stage.x =
      -player()?.transform.x! * global.scale + width / 2;
    global.rendering!.app.stage.y =
      -player()?.transform.y! * global.scale + height / 2;
    /*global.rendering!.app.stage.x =
      -player()?.transform.x! + width / 2;
    global.rendering!.app.stage.y =
      -player()?.transform.y! + height / 2;*/
    global.rendering!.app.stage.scale.x = global.scale;
    global.rendering!.app.stage.scale.y = global.scale;

    // TODO: refactor, make parallax configurable

    // Main starfield
    const sprite_size_scale_basis = 3 / 4;
    const sprite_size_px_basis = 512;
    const sprite_size =
      (sprite_size_px_basis * sprite_size_scale_basis) / global.scale;
    global.rendering!.starfield.sprite.height =
      window.innerHeight / global.scale + sprite_size;
    global.rendering!.starfield.sprite.width =
      window.innerWidth / global.scale + sprite_size;

    global.rendering!.starfield.off_x =
      (player()?.transform.x! * sprite_size_scale_basis) % sprite_size;
    global.rendering!.starfield.off_y =
      (player()?.transform.y! * sprite_size_scale_basis) % sprite_size;

    global.rendering!.starfield.sprite.x =
      Math.floor(player()?.transform.x! / sprite_size) * sprite_size -
      global.rendering!.starfield.sprite.width / 2 +
      sprite_size / 2;
    global.rendering!.starfield.sprite.y =
      Math.floor(player()?.transform.y! / sprite_size) * sprite_size -
      global.rendering!.starfield.sprite.height / 2 +
      sprite_size / 2;

    global.rendering!.starfield.sprite.tilePosition.x =
      global.rendering!.starfield.off_x;
    global.rendering!.starfield.sprite.tilePosition.y =
      global.rendering!.starfield.off_y;

    // Near starfield
    global.rendering!.starfield_near.sprite.height =
      window.innerHeight + 2 * sprite_size;
    global.rendering!.starfield_near.sprite.width =
      window.innerWidth + 2 * sprite_size;

    global.rendering!.starfield_near.off_x =
      (player()?.transform.x! / 2) % (2 * sprite_size);
    global.rendering!.starfield_near.off_y =
      (player()?.transform.y! / 2) % (2 * sprite_size);

    global.rendering!.starfield_near.sprite.x =
      Math.floor((player()?.transform.x! / 2) * sprite_size) * 2 * sprite_size -
      global.rendering!.starfield_near.sprite.width / 2 +
      sprite_size;
    global.rendering!.starfield_near.sprite.y =
      Math.floor((player()?.transform.y! / 2) * sprite_size) * 2 * sprite_size -
      global.rendering!.starfield_near.sprite.height / 2 +
      sprite_size;

    global.rendering!.starfield_near.sprite.tilePosition.x =
      global.rendering!.starfield_near.off_x;
    global.rendering!.starfield_near.sprite.tilePosition.y =
      global.rendering!.starfield_near.off_y;

    for (let [id, part] of global.parts_map) {
      let part_sprite;

      if (global.rendering!.part_sprite_map.has(id)) {
        part_sprite = global.rendering!.part_sprite_map.get(id)!;
        if (global.rendering!.part_sprites_need_texture_change.includes(id)) {
          // slow :(
          part_sprite.texture = PIXI.Texture.from(
            part_texture_url(part.part_type, part.flags.attached),
          );
        }
      } else {
        part_sprite = PIXI.Sprite.from(
          part_texture_url(part.part_type, part.flags.attached),
        );
        global.rendering!.part_sprite_map.set(id, part_sprite);
        global.rendering!.app.stage.addChild(part_sprite);
      }

      part_sprite.anchor.set(0.5);
      part_sprite.height = PART_HEIGHT;
      part_sprite.width = PART_WIDTH;
      part_sprite.x = part.transform.x;
      part_sprite.y = part.transform.y;
      part_sprite.rotation = part.transform.rot;
    }
    for (let [id, planet] of global.planets_map) {
      let planet_sprite;

      if (global.rendering!.planet_sprite_map.has(id)) {
        planet_sprite = global.rendering!.planet_sprite_map.get(id)!;
      } else {
        planet_sprite = PIXI.Sprite.from(
          planet_texture_url(planet.planet_type),
        );
        global.rendering!.planet_sprite_map.set(id, planet_sprite);
        global.rendering!.app.stage.addChild(planet_sprite);
      }

      planet_sprite.anchor.set(0.5);
      planet_sprite.height = planet.radius * 2;
      planet_sprite.width = planet.radius * 2;
      planet_sprite.x = planet.transform.x;
      planet_sprite.y = planet.transform.y;
      planet_sprite.rotation = planet.transform.rot;
    }
    for (let [id, username] of global.players_map) {
      let username_text;
      if (global.rendering!.player_text_map.has(id)) {
        username_text = global.rendering!.player_text_map.get(id)!;
      } else {
        username_text = new PIXI.Text(username);
        username_text.alpha = 0.6;
        username_text.style = new PIXI.TextStyle({
          fontFamily: "sans-serif",
          fontSize: 27,
          fill: "#ffffff",
        });
        global.rendering!.player_text_map.set(id, username_text);
        global.rendering!.app.stage.addChild(username_text);
      }
      let player_transform = global.parts_map.get(id)!.transform;

      username_text.anchor.set(0.5);
      username_text.x = player_transform.x;
      username_text.y = player_transform.y - 50;
    }
    let username_text;
    if (global.rendering!.player_text_map.has(global.me!.part_id)) {
      username_text = global.rendering!.player_text_map.get(
        global.me!.part_id,
      )!;
    } else {
      username_text = new PIXI.Text(global.me!.username);
      username_text.alpha = 0.6;
      username_text.style = new PIXI.TextStyle({
        fontFamily: "sans-serif",
        fontSize: 27,
        fill: "#ffffff",
        stroke: "#000000",
        strokeThickness: 2,
      });
      global.rendering!.player_text_map.set(global.me!.part_id, username_text);
      global.rendering!.app.stage.addChild(username_text);
    }
    let player_transform = global.parts_map.get(global.me!.part_id)!.transform;
    username_text.anchor.set(0.5);
    username_text.x = player_transform.x;
    username_text.y = player_transform.y - 50;
  });
}