use bevy::{prelude::*};
use crate::input::input_plugin;
use crate::ui::ui_plugin;
pub mod ui;
mod input;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_systems(Startup, setup)
.add_plugins(ui_plugin)
.add_plugins(input_plugin)
.run();
}
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<ColorMaterial>>,
) {
commands.spawn((
Camera2d::default(),
Transform::from_xyz(0.0, 0.0, 0.0),
));
let rectangle = meshes.add(Rectangle::new(50.0, 50.0));
commands.spawn((
Mesh2d(rectangle),
MeshMaterial2d(materials.add(Color::linear_rgb(0.0, 0.0, 0.0))),
Transform::from_xyz(0.0, 0.0, 0.0)
));
}