~starkingdoms/starkingdoms

ref: 5fafa22a8a22f6fa8ec87f755b03cfa83bed6170 starkingdoms/starkingdoms-client/src/protocol.ts -rw-r--r-- 3.6 KiB
5fafa22a — ghostlyzsh what did i change 1 year, 11 months ago
                                                                                
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
export interface ProtoTransform {
  x: number;
  y: number;
  rot: number;
}
export enum PlanetType {
  Earth = "Earth",
  Moon = "Moon",
  Mars = "Mars",
}
export enum PartType {
  Hearty = "Hearty",
  Cargo = "Cargo",
  Hub = "Hub",
  LandingThruster = "LandingThruster",
  LandingThrusterSuspension = "LandingThrusterSuspension",
}
export enum ButtonType {
  Left = "Left",
  Middle = "Middle",
  Right = "Right",
}
export interface Planet {
  planet_type: PlanetType;
  transform: ProtoTransform;
  radius: number;
}
export interface Part {
  part_type: PartType;
  transform: ProtoTransform;
  flags: PartFlags;
}
export interface PartFlags {
  attached: boolean;
}
export interface ClientLoginPacket {
  username: string;
  save: string | null;
  jwt: string | null;
}
export interface SpawnPlayerPacket {
  id: number;
  username: string;
}
export interface PlanetPositionsPacket {
  planets: [number, Planet][];
}
export interface PartPositionsPacket {
  parts: [number, Part][];
}
export interface SpawnPartPacket {
  id: number;
  part: Part;
}
export interface DespawnPartPacket {
  id: number;
}
export interface PlayerInputPacket {
  up: boolean;
  down: boolean;
  left: boolean;
  right: boolean;
}
export interface PlayerMouseInputPacket {
  x: number;
  y: number;
  released: boolean;
  button: ButtonType;
}
export interface PlayerListPacket {
  players: [number, string][];
}
export interface PlayerLeavePacket {
  id: number;
}
export interface SendMessagePacket {
  target: string | null;
  content: string;
}
export enum MessageType {
  Server = "Server",
  Error = "Error",
  Chat = "Chat",
  Direct = "Direct",
}
export interface MessagePacket {
  message_type: MessageType;
  actor: string;
  content: string;
}
export interface RequestSavePacket {}
export interface SaveEligibilityPacket {
  eligible: boolean;
}
export interface SaveDataPacket {
  payload: string;
}

export enum PacketType {
  // serverbound
  ClientLogin = "ClientLogin",
  SendMessage = "SendMessage",
  PlayerInput = "PlayerInput",
  PlayerMouseInput = "PlayerMouseInput",
  RequestSave = "RequestSave",
  // clientbound
  SpawnPlayer = "SpawnPlayer",
  PlayerList = "PlayerList",
  PlanetPositions = "PlanetPositions",
  PartPositions = "PartPositions",
  SpawnPart = "SpawnPart",
  DespawnPart = "DespawnPart",
  PlayerLeave = "PlayerLeave",
  Message = "Message",
  SaveEligibility = "SaveEligibility",
  SaveData = "SaveData",
}

export interface Packet {
  t: PacketType;
  c:
    | ClientLoginPacket
    | SpawnPlayerPacket
    | PlayerListPacket
    | PlanetPositionsPacket
    | PartPositionsPacket
    | SpawnPartPacket
    | DespawnPartPacket
    | PlayerLeavePacket
    | SendMessagePacket
    | MessagePacket
    | PlayerInputPacket
    | PlayerMouseInputPacket
    | RequestSavePacket
    | SaveEligibilityPacket
    | SaveDataPacket;
}

export const SERVERBOUND = [
  PacketType.ClientLogin,
  PacketType.SendMessage,
  PacketType.PlayerInput,
  PacketType.PlayerMouseInput,
  PacketType.RequestSave,
];
export const CLIENTBOUND = [
  PacketType.SpawnPlayer,
  PacketType.PlayerList,
  PacketType.PlanetPositions,
  PacketType.PartPositions,
  PacketType.SpawnPart,
  PacketType.DespawnPart,
  PacketType.PlayerLeave,
  PacketType.Message,
  PacketType.SaveEligibility,
  PacketType.SaveData,
];

export enum Direction {
  Serverbound = "Serverbound",
  Clientbound = "Clientbound",
  InvalidType = "InvalidType",
}

export function type_direction(type: PacketType): Direction {
  if (SERVERBOUND.includes(type)) {
    return Direction.Serverbound;
  } else if (CLIENTBOUND.includes(type)) {
    return Direction.Clientbound;
  } else {
    return Direction.InvalidType;
  }
}