use std::collections::BTreeSet;
use bevy::prelude::{Component, Entity, Message, Resource};
/// A thrust solution, found by the thrust solver on the client.
/// `thrusters_on` is the set of thrusters that should be on.
/// Any thrusters not in this set should be off.
#[derive(Eq, PartialEq, Debug, Clone, Resource, Component, Message)]
pub struct ThrustSolution {
pub thrusters_on: BTreeSet<Entity>,
pub converged: bool
}