use std::collections::HashMap;
use std::sync::OnceLock;
use std::sync::atomic::{AtomicU32, AtomicUsize, Ordering};
use std::time::Instant;
use aeronet_transport::Transport;
use aeronet_transport::lane::LaneIndex;
use aeronet_websocket::tungstenite::Bytes;
use avian2d::prelude::{AngularInertia, AngularVelocity, Collider, LinearVelocity, Mass, Position, Rotation};
use bevy::ecs::entity::MapEntities;
use bevy::ecs::system::SystemState;
use bevy::prelude::*;
use postcard::{from_bytes, to_allocvec, to_slice, to_vec};
use crate::prelude::{App, Message};
//use bevy_replicon::prelude::*;
use serde::{Deserialize, Serialize};
use crate::shared::attachment::{Joint, JointOf, PartInShip, Peer, Ship, SnapOf, SnapOfJoint};
use crate::shared::config::planet::{Planet, PlanetSpring, PlanetSpringJoint};
use crate::shared::ecs::{CanCraft, Drill, Part, Player, PlayerStorage, SingleStorage, Temperature};
use crate::shared::ecs::thruster::{Thruster, ThrusterOfPart};
/*pub fn register_replication(app: &mut App) {
app
.add_mapped_server_message::<Hi>(Channel::Ordered)
.replicate::<Transform>()
.replicate::<GlobalTransform>()
.replicate::<Position>()
.replicate::<Rotation>()
.replicate::<LinearVelocity>()
.replicate::<AngularVelocity>()
.replicate::<AngularInertia>()
.replicate::<Mass>()
.replicate::<Collider>()
.replicate::<Part>()
.replicate::<Planet>()
.replicate::<Player>()
.replicate::<ChildOf>()
.replicate::<Ship>()
.replicate::<PartInShip>()
.replicate::<Joint>()
.replicate::<Peer>()
.replicate::<JointOf>()
.replicate::<SnapOfJoint>()
.replicate::<SnapOf>()
.replicate::<PlayerStorage>()
.replicate::<Thruster>()
.replicate::<ThrusterOfPart>()
.replicate::<CanCraft>()
.replicate::<Temperature>()
.replicate::<Drill>()
.replicate::<SingleStorage>()
.replicate::<PlanetSpring>()
.replicate::<PlanetSpringJoint>();
}*/
pub fn register_net(app: &mut App) {
/*app
.add_message::<ToClients<Hi>>()
.add_message::<Hi>()
.add_systems(Update, send_hi_to_client);*/
}
pub fn setup_net(app: &mut App) {
app.insert_resource(MessageRegistry::default());
app.add_systems(PostUpdate, recv_from_server);
}
#[derive(Message, Deserialize, Serialize, TypePath, MapEntities)]
pub struct Hi {
#[entities]
pub you_are: Entity,
pub time_offset: f64,
}
#[derive(Message, Deref, Deserialize, Serialize)]
pub struct ToClients<T: Message + TypePath> {
#[deref]
pub message: T,
pub targets: SendTargets,
}
#[derive(Deserialize, Serialize)]
pub enum SendTargets {
All,
Single(ClientId),
}
#[derive(Deserialize, Serialize)]
pub enum ClientId {
Server,
Client(Entity),
}
#[derive(Resource, Default)]
pub struct MessageRegistry {
forward: HashMap<String, LaneIndex>,
reverse: HashMap<LaneIndex, fn(Vec<u8>, &mut World)>,
}
static COUNTER: AtomicU32 = AtomicU32::new(0);
fn get_lane_index() -> LaneIndex {
LaneIndex::new(COUNTER.fetch_add(1, Ordering::Relaxed))
}
pub trait NetAppExt {
fn add_server_message<T: Clone + Message + TypePath + Serialize + for<'a> Deserialize<'a>>(&mut self) -> &mut Self;
}
impl NetAppExt for App {
fn add_server_message<T: Clone + Message + TypePath + Serialize + for<'a> Deserialize<'a>>(&mut self) -> &mut Self {
self
.add_message::<ToClients<T>>()
.add_message::<T>()
.add_systems(Startup, register_message::<T>)
.add_systems(Update, send_to_client::<T>)
}
}
fn register_message<T: Message + TypePath + for<'a> Deserialize<'a>>(mut registry: ResMut<MessageRegistry>) {
registry.forward.insert(T::type_path().to_string(), get_lane_index());
registry.reverse.insert(get_lane_index(), |payload: Vec<u8>, world: &mut World| {
let message = from_bytes::<T>(&payload).expect(&format!("Failed to deserialize message of type {}", T::type_path()));
world.write_message(message).expect("Could not send message to game");
});
}
fn send_to_client<M: Clone + Message + TypePath + Serialize>(
mut messages: MessageReader<ToClients<M>>,
mut clients: Query<(Entity, &mut Transport), With<ChildOf>>,
message_registry: Res<MessageRegistry>,
) {
for message in messages.read() {
match &message.targets {
SendTargets::All => {
for (client_entity, mut transport) in &mut clients {
transport.send.push(
*message_registry.forward.get(M::type_path())
.expect("Failed to get message lane; the message likely isn't serialized yet"),
to_allocvec(&message).expect("Failed to serialize message").into(),
Instant::now(),
).expect("Failed to send message");
}
}
SendTargets::Single(client) => {
for (client_entity, mut transport) in &mut clients {
if let ClientId::Client(client) = client && client_entity == *client {
transport.send.push(
*message_registry.forward.get(M::type_path())
.expect("Failed to get message lane; the message likely isn't serialized yet"),
to_allocvec(&message).expect("Failed to serialize message").into(),
Instant::now(),
).expect("Failed to send message");
}
}
}
}
}
}
fn recv_from_server(
world: &mut World
) {
let mut system_state: SystemState<(
Query<&mut Transport, Without<ChildOf>>,
Res<MessageRegistry>,
)> = SystemState::new(world);
let (mut sessions, message_registry) = system_state.get_mut(world);
let mut messages = Vec::new();
for mut transport in sessions.iter_mut() {
for message in transport.recv.msgs.drain() {
let payload = message.payload;
let message_fn = message_registry.reverse.get(&message.lane).expect("Packet was sent across a lane that didn't have a message assigned to it yet");
messages.push((*message_fn, payload));
}
for _ in transport.recv.acks.drain() {
}
}
for (message_fn, payload) in messages {
message_fn(payload, world);
}
}