~starkingdoms/starkingdoms

ref: 5ae8d33508c5272d49012190e709523775ff79d6 starkingdoms/crates/client/src/rendering/mod.rs -rw-r--r-- 8.4 KiB
5ae8d335 — ghostly_zsh bring back client 11 months ago
                                                                                
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mod mipmap;
mod renderer;
mod texture;
pub mod ui;

use crate::input::MouseWheelEvent;
use crate::rendering::renderer::RenderInitRes::{Initialized, NotReadyYet};
#[allow(unused_imports)]
use crate::rendering::renderer::{Renderer, RenderInitRes};
use crate::rendering::ui::UiRenderable;
use bevy_ecs::schedule::Schedule;
use bevy_ecs::world::World;
use std::ops::Add;
use std::process::exit;
use std::sync::Arc;
use std::time::Duration;
use tracing::info;
use web_time::Instant;
use winit::application::ApplicationHandler;
use winit::dpi::LogicalSize;
use winit::event::{MouseScrollDelta, WindowEvent};
use winit::event_loop::{ActiveEventLoop, ControlFlow};
use winit::window::{Window, WindowId};

pub struct App<T: UiRenderable> {
    window: Option<Arc<Window>>,
    renderer: Option<Renderer<T>>,

    #[cfg(target_arch = "wasm32")]
    renderer_rx: Option<futures::channel::oneshot::Receiver<RenderInitRes<T>>>,

    world: Option<World>,
    update_schedule: Option<Schedule>,
    ui_renderable: Option<T>,
}

impl<T: UiRenderable> App<T> {
    pub fn new(world: World, update_schedule: Schedule, ui_renderable: T) -> Self {
        Self {
            window: None,
            renderer: None,
            #[cfg(target_arch = "wasm32")]
            renderer_rx: None,
            world: Some(world),
            update_schedule: Some(update_schedule),
            ui_renderable: Some(ui_renderable),
        }
    }
}
impl<T: UiRenderable + 'static> ApplicationHandler for App<T> {
    fn resumed(&mut self, event_loop: &ActiveEventLoop) {
        if self.window.is_none() {
            let attributes = Window::default_attributes().with_title("StarKingdoms.TK");

            let window = Arc::new(event_loop.create_window(attributes).unwrap());
            self.window = Some(window.clone());

            let world = self.world.take().unwrap();
            let update_schedule = self.update_schedule.take().unwrap();
            let ui_renderable = self.ui_renderable.take().unwrap();

            #[cfg(not(target_arch = "wasm32"))]
            {
                let renderer = pollster::block_on(async move {
                    Renderer::try_init(window.clone(), world, update_schedule, ui_renderable).await
                });
                match renderer {
                    Initialized(r) => {
                        self.renderer = Some(r);
                    }
                    NotReadyYet(w, u, t) => {
                        self.world = Some(w);
                        self.update_schedule = Some(u);
                        self.ui_renderable = Some(t);
                    }
                }
            }
            #[cfg(target_arch = "wasm32")]
            {
                use winit::platform::web::WindowExtWebSys;
                // Add it to the DOM
                web_sys::window()
                    .unwrap()
                    .document()
                    .unwrap()
                    .body()
                    .unwrap()
                    .append_child(&window.canvas().unwrap())
                    .unwrap();

                let (tx, rx) = futures::channel::oneshot::channel();
                self.renderer_rx = Some(rx);
                wasm_bindgen_futures::spawn_local(async move {
                    let renderer =
                        Renderer::try_init(window.clone(), world, update_schedule, ui_renderable).await;
                    tx.send(renderer).unwrap();
                });
            }
        }
    }

    fn window_event(
        &mut self,
        event_loop: &ActiveEventLoop,
        _window_id: WindowId,
        event: WindowEvent,
    ) {
        if event == WindowEvent::CloseRequested {
            info!("Close requested by underlying event system");
            event_loop.exit();
            exit(1);
        }
        if let Some(renderer) = &mut self.renderer {
            let egui_response = renderer.gui_winit.on_window_event(&renderer.window, &event);
            if egui_response.consumed {
                return;
            }
        }

        match event {
            WindowEvent::Resized(new) => {
                if let Some(renderer) = &mut self.renderer {
                    if new.width > 0 && new.height > 0 {
                        renderer.size = new;
                        renderer.scale_factor = renderer.window.scale_factor();
                        renderer.logical_size =
                            LogicalSize::from_physical(renderer.size, renderer.scale_factor);

                        renderer.surface_configuration.width = new.width;
                        renderer.surface_configuration.height = new.height;
                        renderer
                            .surface
                            .configure(&renderer.device, &renderer.surface_configuration);
                    }
                }
            }
            WindowEvent::ScaleFactorChanged { scale_factor, .. } => {
                if let Some(renderer) = &mut self.renderer {
                    renderer.scale_factor = scale_factor;
                    renderer.logical_size =
                        LogicalSize::from_physical(renderer.size, renderer.scale_factor);
                }
            }
            WindowEvent::MouseWheel { delta, .. } => {
                if let Some(renderer) = &mut self.renderer {
                    renderer.world.send_event(match delta {
                        MouseScrollDelta::PixelDelta(pos) => {
                            MouseWheelEvent::Pixel { x: pos.x, y: pos.y }
                        }
                        MouseScrollDelta::LineDelta(x, y) => MouseWheelEvent::Line {
                            x: x as f64,
                            y: y as f64,
                        },
                    });
                }
            }
            _ => {}
        }
    }

    fn about_to_wait(&mut self, event_loop: &ActiveEventLoop) {
        #[allow(unused_variables)]
        if let Some(window) = self.window.clone() {
            #[cfg(target_arch = "wasm32")]
            {
                let mut renderer_rxd = false;
                if let Some(rx) = self.renderer_rx.as_mut() {
                    if let Ok(Some(renderer)) = rx.try_recv() {
                        match renderer {
                            Initialized(r) => {
                                self.renderer = Some(r);
                                renderer_rxd = true;
                            }
                            NotReadyYet(w, u, t) => {
                                let (tx, rx) = futures::channel::oneshot::channel();
                                self.renderer_rx = Some(rx);
                                wasm_bindgen_futures::spawn_local(async move {
                                    let renderer = Renderer::try_init(window.clone(), w, u, t).await;
                                    tx.send(renderer).unwrap();
                                });
                            }
                        }
                    }
                }
                if renderer_rxd {
                    self.renderer_rx = None;
                }
            }

            #[cfg(not(target_arch = "wasm32"))]
            {
                if self.renderer.is_none() {
                    if let Some(window) = self.window.clone() {
                        let world = self.world.take().unwrap();
                        let update_schedule = self.update_schedule.take().unwrap();
                        let ui_renderable = self.ui_renderable.take().unwrap();

                        let renderer = pollster::block_on(async move {
                            Renderer::try_init(window.clone(), world, update_schedule, ui_renderable)
                                .await
                        });

                        match renderer {
                            Initialized(r) => {
                                self.renderer = Some(r);
                            }
                            NotReadyYet(w, u, t) => {
                                self.world = Some(w);
                                self.update_schedule = Some(u);
                                self.ui_renderable = Some(t);
                            }
                        }

                        return;
                    }
                }
            }

            let Some(renderer) = &mut self.renderer else {
                return;
            };

            renderer.render();

            event_loop.set_control_flow(ControlFlow::WaitUntil(
                Instant::now().add(Duration::from_secs_f64(1.0 / 60.0)),
            ));
        }
    }
}