use bevy::asset::Asset;
use bevy::prelude::TypePath;
use serde::Deserialize;
#[derive(Deserialize, Asset, TypePath, Clone)]
pub struct GlobalWorldConfig {
pub world: WorldConfig,
pub part: PartConfig,
pub hearty: HeartyConfig,
}
#[derive(Deserialize, Asset, TypePath, Clone)]
pub struct WorldConfig {
pub gravity: f32,
pub spawn_parts_at: String,
pub spawn_parts_interval_secs: f32
}
#[derive(Deserialize, Asset, TypePath, Clone)]
pub struct PartConfig {
pub default_width: f32,
pub default_height: f32,
pub default_mass: f32,
}
#[derive(Deserialize, Asset, TypePath, Clone)]
pub struct HeartyConfig {
pub thrust: f32,
pub spawn_at: String,
}