use bevy::input::mouse::{MouseScrollUnit, MouseWheel};
use bevy::input_focus::InputFocus;
use bevy::prelude::*;
use bevy::window::PrimaryWindow;
use crate::ship_editor::components::{GhostCamera, GhostModule, MainCamera, GHOST_RENDER_LAYER};
use crate::ship_editor::ui::PartEntry;
pub fn input_plugin(app: &mut App) {
app
.insert_resource(ShipEditorDrag::default())
.add_systems(Update, on_scroll)
.add_systems(Update, on_click)
.add_systems(Update, camera_drag)
.add_systems(Update, ghost_drag)
.add_systems(Update, part_button_interaction);
}
#[derive(Resource, Default)]
struct ShipEditorDrag {
is_dragging: bool,
is_holding_module: bool,
init_cursor_pos: Vec2,
init_camera_pos: Vec2,
}
fn on_scroll(
mut scroll_events: MessageReader<MouseWheel>,
mut camera: Single<(&mut Transform, &mut Projection), With<Camera2d>>,
window: Single<&Window, With<PrimaryWindow>>,
) {
let Some(cursor_pos) = window.cursor_position() else { return };
let cursor_pos = cursor_pos.with_y(-cursor_pos.y);
let mut transform = camera.0.clone();
let Projection::Orthographic(ref mut projection) = *camera.1 else { return };
for ev in scroll_events.read() {
match ev.unit {
MouseScrollUnit::Line | MouseScrollUnit::Pixel => {
if ev.y > 0.0 {
let mut rel_pos = vec2(window.width() / 2.0, -window.height() / 2.0) - cursor_pos;
rel_pos *= projection.scale;
projection.scale *= 0.95;
let scaled_rel_pos = rel_pos * 0.95;
transform.translation += scaled_rel_pos.extend(0.0) - rel_pos.extend(0.0);
} else {
let mut rel_pos = vec2(window.width() / 2.0, -window.height() / 2.0) - cursor_pos;
rel_pos *= projection.scale;
projection.scale *= 1.05;
let scaled_rel_pos = rel_pos * 1.05;
transform.translation += scaled_rel_pos.extend(0.0) - rel_pos.extend(0.0);
}
}
}
}
*camera.0 = transform;
}
fn on_click(
ev: Res<ButtonInput<MouseButton>>,
mut drag: ResMut<ShipEditorDrag>,
camera: Single<&Transform, (With<Camera2d>, With<MainCamera>)>,
window: Single<&Window, With<PrimaryWindow>>,
) {
let Some(cursor_pos) = window.cursor_position() else { return };
if ev.just_pressed(MouseButton::Left) {
drag.is_dragging = true;
drag.init_cursor_pos = cursor_pos.with_y(-cursor_pos.y);
drag.init_camera_pos = camera.translation.truncate();
}
if ev.just_released(MouseButton::Left) {
drag.is_dragging = false;
}
}
fn camera_drag(
drag: ResMut<ShipEditorDrag>,
mut camera: Single<(&mut Transform, &Projection), (With<Camera2d>, With<MainCamera>)>,
window: Single<&Window, With<PrimaryWindow>>,
) {
if !drag.is_dragging || drag.is_holding_module { return }
let Some(cursor) = window.cursor_position() else { return };
let projection = camera.1.clone();
let Projection::Orthographic(projection) = projection else { return };
let transform = &mut camera.0;
transform.translation = drag.init_camera_pos.extend(0.0) - (cursor.with_y(-cursor.y) - drag.init_cursor_pos).extend(0.0)*projection.scale;
}
fn ghost_drag(
drag: Res<ShipEditorDrag>,
window: Single<&Window, With<PrimaryWindow>>,
mut ghost_module: Query<&mut Transform, With<GhostModule>>,
mut ghost_camera: Single<(&Camera, &GlobalTransform), (With<Camera2d>, With<GhostCamera>)>,
) {
if !drag.is_dragging || !drag.is_holding_module { return }
let Some(cursor) = window.cursor_position() else { return };
let (ghost_camera, camera_transform) = *ghost_camera;
let Ok(ghost_position) = ghost_camera.viewport_to_world_2d(camera_transform, cursor) else {
error!("Unable to convert cursor position to world space");
return // return because this error happens when something is invalid with the camera
};
for mut ghost_transform in ghost_module.iter_mut() {
ghost_transform.translation = ghost_position.extend(0.0);
}
}
fn part_button_interaction(
mouse_ev: Res<ButtonInput<MouseButton>>,
part_button_query: Query<(Entity, &PartEntry, &Interaction), (With<Button>, Changed<Interaction>)>,
ghost_part_query: Query<Entity, With<GhostModule>>,
mut drag: ResMut<ShipEditorDrag>,
mut input_focus: ResMut<InputFocus>,
mut commands: Commands,
mut ghost_camera: Single<(&Camera, &GlobalTransform), (With<Camera2d>, With<GhostCamera>)>,
asset_server: Res<AssetServer>,
window: Single<&Window, With<PrimaryWindow>>,
) {
let Some(cursor) = window.cursor_position() else { return };
let (ghost_camera, camera_transform) = *ghost_camera;
for (entity, part_entry, interaction) in part_button_query.iter() {
match interaction {
Interaction::None => {
if !mouse_ev.pressed(MouseButton::Left) {
drag.is_holding_module = false;
for ghost_entity in ghost_part_query.iter() {
commands.entity(ghost_entity).despawn();
}
}
}
Interaction::Hovered => {
if !mouse_ev.pressed(MouseButton::Left) {
drag.is_holding_module = false;
for ghost_entity in ghost_part_query.iter() {
commands.entity(ghost_entity).despawn();
}
}
}
Interaction::Pressed => {
input_focus.set(entity);
drag.is_holding_module = true;
debug!("pressed {:?}", part_entry.0.part.name);
let mut sprite = Sprite::from_image(asset_server.load(part_entry.0.part.sprite_disconnected.clone()));
sprite.custom_size = Some(vec2(part_entry.0.physics.width as f32, part_entry.0.physics.height as f32));
sprite.color = Color::srgb(0.7, 0.7, 0.7);
let Ok(ghost_position) = ghost_camera.viewport_to_world_2d(camera_transform, cursor) else {
error!("Unable to convert cursor position to world space");
return // return because this error happens when something is invalid with the camera
};
commands.spawn((
sprite,
Transform::from_translation(ghost_position.extend(0.0)),
GhostModule,
GHOST_RENDER_LAYER,
));
}
}
}
}