[part]
name = "Hearty"
sprite_connected = "textures/hearty.png"
sprite_disconnected = "textures/hearty.png"
[physics]
width = 50
height = 50
mass = 100
[[thruster]]
id = "bottom left"
apply_force_at_local = [ -50.0, -50.0 ]
thrust_vector = [ 0.0, 25.0 ]
[[joint]]
id = "Top"
target = { translation = [ 0.0, 55.0, 0.0 ], rotation = 0.0 }
snap = { translation = [ 0.0, 25.0, 0.0 ], rotation = 0.0 }
[[joint]]
id = "Right"
target = { translation = [ 55.0, 0.0, 0.0 ], rotation = -90.0 }
snap = { translation = [ 25.0, 0.0, 0.0 ], rotation = 0.0 }
[[joint]]
id = "Bottom"
target = { translation = [ 0.0, -55.0, 0.0 ], rotation = -180.0 }
snap = { translation = [ 0.0, -25.0, 0.0 ], rotation = 0.0 }
[[joint]]
id = "Left"
target = { translation = [ -55.0, 0.0, 0.0 ], rotation = -270.0 }
snap = { translation = [ -25.0, 0.0, 0.0 ], rotation = 0.0 }