use std::net::SocketAddr;
use bevy::prelude::{Bundle, Component, Entity};
use serde::{Deserialize, Serialize};
use crate::module::component::{Attach, PartBundle};
#[derive(Component, Clone, Copy, Serialize, Deserialize, Debug, Default)]
pub struct Input {
pub up: bool,
pub down: bool,
pub left: bool,
pub right: bool,
}
#[derive(Component, Clone, Debug)]
pub struct Player {
pub addr: SocketAddr,
pub username: String,
pub input: Input,
pub selected: Option<Entity>,
pub save_eligibility: bool,
pub energy_capacity: u32,
pub energy: u32,
}
#[derive(Bundle)]
pub struct PlayerBundle {
pub part: PartBundle,
pub player: Player,
pub attach: Attach,
}