~starkingdoms/starkingdoms

ref: 4aabb4e18d3924002e936b887887190d236744ca starkingdoms/crates/unified/src/client/incoming_parts.rs -rw-r--r-- 1.9 KiB
4aabb4e1ghostly_zsh batch spawning particles 5 months ago
                                                                                
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use crate::ecs::Part;
use bevy::prelude::*;
use bevy_rapier2d::dynamics::MassProperties;
use bevy_rapier2d::prelude::{AdditionalMassProperties, ReadMassProperties, RigidBody};

pub fn incoming_parts_plugin(app: &mut App) {
    app.add_systems(Update, (handle_incoming_parts, handle_updated_parts));
}

fn handle_incoming_parts(
    mut commands: Commands,
    new_parts: Query<(Entity, &Part), Added<Part>>,
    asset_server: Res<AssetServer>,
) {
    for (new_entity, new_part) in new_parts.iter() {
        let mut sprite = Sprite::from_image(asset_server.load(&new_part.sprite));
        sprite.custom_size = Some(Vec2::new(new_part.width, new_part.height));

        commands
            .entity(new_entity)
            .insert(sprite)
            .insert(AdditionalMassProperties::MassProperties(MassProperties {
                local_center_of_mass: Vec2::ZERO,
                mass: new_part.mass,
                principal_inertia: 7.5,
            }))
            .insert(ReadMassProperties::default())
            .insert(RigidBody::Dynamic);
        info!(?new_part, ?new_entity, "prepared new part");
    }
}
fn handle_updated_parts(
    mut commands: Commands,
    updated_parts: Query<(Entity, &Part), Changed<Part>>,
    asset_server: Res<AssetServer>,
) {
    for (updated_entity, updated_part) in updated_parts.iter() {
        let mut sprite = Sprite::from_image(asset_server.load(&updated_part.sprite));
        sprite.custom_size = Some(Vec2::new(updated_part.width, updated_part.height));

        commands
            .entity(updated_entity)
            .remove::<Sprite>()
            .remove::<AdditionalMassProperties>()
            .insert(sprite)
            .insert(AdditionalMassProperties::MassProperties(MassProperties {
                local_center_of_mass: Vec2::ZERO,
                mass: updated_part.mass,
                principal_inertia: 7.5,
            }));
        info!(?updated_part, ?updated_entity, "updated part");
    }
}