~starkingdoms/starkingdoms

ref: 48c6475b2c83e62ef93be47f4f45fe7a6ae3678c starkingdoms/crates/unified/src/client/mod.rs -rw-r--r-- 3.8 KiB
48c6475b — ghostly_zsh player input 5 months ago
                                                                                
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mod incoming_planets;
mod incoming_parts;
mod key_input;

use std::net::{SocketAddr, UdpSocket};
use std::time::SystemTime;
use bevy::prelude::*;
use bevy::window::PrimaryWindow;
use bevy_rapier2d::prelude::RigidBody;
use bevy_replicon::prelude::{ConnectedClient, RepliconChannels};
use bevy_replicon::shared::server_entity_map::ServerEntityMap;
use bevy_replicon_renet2::netcode::{ClientAuthentication, NetcodeClientTransport, NativeSocket};
use bevy_replicon_renet2::renet2::{ConnectionConfig, RenetClient};
use bevy_replicon_renet2::RenetChannelsExt;
use crate::client::incoming_parts::incoming_parts_plugin;
use crate::client::incoming_planets::incoming_planets_plugin;
use crate::client::key_input::key_input_plugin;
use crate::ecs::{Ball, CursorWorldCoordinates, Ground, MainCamera, Player, SendBallHere};

pub struct ClientPlugin {
    pub server: SocketAddr
}
impl Plugin for ClientPlugin {
    fn build(&self, app: &mut App) {
        let server = self.server.clone();
        app
            .insert_resource(CursorWorldCoordinates(None))
            .add_systems(Startup, move |mut commands: Commands, channels: Res<RepliconChannels>| {
                let client = RenetClient::new(
                    ConnectionConfig::from_channels(channels.server_configs(), channels.client_configs()),
                    false
                );
                let current_time = SystemTime::now().duration_since(SystemTime::UNIX_EPOCH).unwrap();
                let client_id = current_time.as_millis() as u64;
                let socket = UdpSocket::bind(SocketAddr::new("::1".parse().unwrap(), 0)).unwrap();
                let authentication = ClientAuthentication::Unsecure {
                    client_id,
                    protocol_id: 0,
                    socket_id: 0,
                    server_addr: server,
                    user_data: None
                };
                let transport = NetcodeClientTransport::new(current_time, authentication, NativeSocket::new(socket).unwrap()).unwrap();

                commands.insert_resource(client);
                commands.insert_resource(transport);

                info!(?client_id, "connected!");
            })
            .add_systems(Startup, setup_graphics)
            .add_systems(Update, update_cursor_position)
            .add_systems(Update, follow_camera)
            .add_systems(Update, find_me)
            .add_plugins(incoming_planets_plugin)
            .add_plugins(incoming_parts_plugin)
            .add_plugins(key_input_plugin);
    }
}

#[derive(Component)]
pub struct Me;


fn find_me(mut commands: Commands, q_clients: Query<(Entity, &Player), Added<Player>>, entity_map: Res<ServerEntityMap>) {
    for (entity, player) in q_clients.iter() {
        let this_id_clientside = entity_map.to_client().get(&player.client).unwrap();
        if *this_id_clientside == entity {
            commands.entity(entity).insert(Me);
        }
    }
}


fn setup_graphics(mut commands: Commands) {
    commands.spawn(Camera2d::default())
        .insert(MainCamera);
}

fn follow_camera(mut camera: Query<&mut Transform, (With<MainCamera>, Without<Me>)>, mut player: Query<&Transform, With<Me>>) {
    let mut camera = camera.single_mut().unwrap();
    let Ok(player) = player.single() else { return; };
    camera.translation = player.translation;
}

fn update_cursor_position(
    q_windows: Query<&Window, With<PrimaryWindow>>,
    q_camera: Query<(&Camera, &GlobalTransform), With<MainCamera>>,
    mut coords: ResMut<CursorWorldCoordinates>
) {
    let (camera, camera_transform) = q_camera.single().unwrap();
    let window = q_windows.single().unwrap();

    if let Some(world_position) = window.cursor_position()
        .and_then(|cursor| camera.viewport_to_world(camera_transform, cursor).ok())
        .map(|ray| ray.origin.truncate()) {
        coords.0 = Some(world_position);
    } else {
        coords.0 = None;
    }
}