syntax = "proto3";
package protocol.planet;
message Planet {
PlanetType planet_type = 1; // Type of the planet
float x = 2; // Translation on the X axis, in game units
float y = 3; // Translation on the Y axis, in game units
float radius = 4; // The radius of the planet extending out from (x, y)
}
enum PlanetType {
Earth = 0;
}