use bevy::app::App;
use bevy::math::Vec2;
use bevy::prelude::{Commands, Query, Res, Transform};
use bevy::time::Time;
use bevy_rapier2d::dynamics::{AdditionalMassProperties, MassProperties};
use bevy_rapier2d::geometry::Collider;
use bevy_replicon::prelude::Replicated;
use crate::config::planet::Planet;
use crate::ecs::{Part, PartBundle};
use crate::server::world_config::WorldConfigResource;
use bevy::prelude::*;
use crate::server::part::SpawnPart;
#[derive(Resource, Default)]
struct PartTimerRes {
timer: Timer
}
pub fn spawn_parts_plugin(app: &mut App) {
app.init_resource::<PartTimerRes>()
.add_systems(Update, spawn_parts_on_earth);
}
pub fn spawn_parts_on_earth(
mut commands: Commands,
world_config: Res<WorldConfigResource>,
planets: Query<(&Transform, &Planet)>,
mut timer: ResMut<PartTimerRes>,
time: Res<Time>
) {
let Some(wc) = &world_config.config else {
return;
};
timer.timer.tick(time.delta());
if !timer.timer.just_finished() {
return;
}
timer.timer = Timer::from_seconds(wc.world.spawn_parts_interval_secs, TimerMode::Once);
// find earth
let Some((spawn_planet_pos, spawn_planet)) = planets
.iter()
.find(|p| p.1.name == wc.hearty.spawn_at) else { return; };
let angle = rand::random::<f32>() * std::f32::consts::TAU;
let offset = spawn_planet.radius + 150.0;
let mut new_transform =
Transform::from_xyz(angle.cos() * offset, angle.sin() * offset, 0.0);
new_transform.rotate_z(angle);
new_transform.translation += spawn_planet_pos.translation;
commands
.spawn(SpawnPart("config/parts/chassis.part.toml".to_string()))
.insert(new_transform);
}