~starkingdoms/starkingdoms

ref: 461d3d233fe9f2f94f9a1f1b9ccf9d1cdc9a9edb starkingdoms/crates/unified/src/client/mod.rs -rw-r--r-- 4.1 KiB
461d3d23TerraMaster85 fix starfield alignment(?) 5 months ago
                                                                                
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mod colors;
mod parts;
mod key_input;
mod net;
mod starfield;
mod ui;
mod planet;
mod zoom;
mod particles;

use crate::client::parts::parts_plugin;
use planet::incoming_planets::incoming_planets_plugin;
use crate::client::key_input::key_input_plugin;
use crate::client::starfield::starfield_plugin;
use crate::client::ui::ui_plugin;
use crate::client::zoom::zoom_plugin;
use crate::ecs::{CursorWorldCoordinates, MainCamera, Part, Player};
use aeronet_websocket::client::WebSocketClient;
use bevy::core_pipeline::bloom::Bloom;
use bevy::core_pipeline::fxaa::Fxaa;
use bevy::core_pipeline::tonemapping::DebandDither;
use bevy::dev_tools::picking_debug::DebugPickingMode;
use bevy::prelude::*;
use bevy::window::PrimaryWindow;
use bevy_egui::EguiPlugin;
use bevy_replicon::shared::server_entity_map::ServerEntityMap;
use crate::client::net::set_config;
use crate::client::planet::indicators::indicators_plugin;

pub struct ClientPlugin {
    pub server: String,
}
impl Plugin for ClientPlugin {
    fn build(&self, app: &mut App) {
        let server = self.server.clone();
        app.insert_resource(CursorWorldCoordinates(None))
            .add_systems(Startup, move |mut commands: Commands| {
                let config = net::websocket_config();

                commands
                    .spawn(Name::new("default-session"))
                    .queue(WebSocketClient::connect(config, server.clone()));
            })
            .add_observer(net::on_connecting)
            .add_observer(net::on_connected)
            .add_observer(net::on_disconnected)
            .add_systems(Startup, setup_graphics)
            .add_systems(Update, update_cursor_position)
            .add_systems(Update, follow_camera)
            .add_systems(Update, find_me)
            .add_systems(Update, set_config)
            .add_plugins((incoming_planets_plugin, indicators_plugin))
            .add_plugins(parts_plugin)
            .add_plugins(key_input_plugin)
            .add_plugins(starfield_plugin)
            .add_plugins(ui_plugin)
            .add_plugins(zoom_plugin)
            .insert_resource(DebugPickingMode::Disabled);
    }
}

#[derive(Component)]
pub struct Me;

fn find_me(
    mut commands: Commands,
    q_clients: Query<(Entity, &Player, &Part), Added<Player>>,
    entity_map: Res<ServerEntityMap>,
    asset_server: Res<AssetServer>,
) {
    for (entity, player, part) in q_clients.iter() {
        if player.client == entity {
            commands.entity(entity).insert(Me);
            let mut heart_sprite = Sprite::from_image(asset_server.load("sprites/hearty_heart.png"));
            heart_sprite.custom_size = Some(Vec2::new(part.width, part.height));
            heart_sprite.color = Color::srgb(20.0, 0.0, 0.0);

            commands.spawn((
                    ChildOf(entity),
                    heart_sprite,
                    Transform::from_xyz(0.0, 0.0, 10.0)
                ));
        }
    }
}

fn setup_graphics(mut commands: Commands) {
    commands
        .spawn(Camera2d)
        .insert(Camera {
            hdr: true,
            clear_color: ClearColorConfig::Custom(Color::BLACK),
            ..default()
        })
        .insert(Bloom::default())
        .insert(DebandDither::Enabled)
        .insert(Fxaa::default())
        .insert(MainCamera);
}

fn follow_camera(
    mut camera: Query<&mut Transform, (With<MainCamera>, Without<Me>)>,
    player: Query<&Transform, With<Me>>,
) {
    let mut camera = camera.single_mut().unwrap();
    let Ok(player) = player.single() else {
        return;
    };
    camera.translation = player.translation;
}

fn update_cursor_position(
    q_windows: Query<&Window, With<PrimaryWindow>>,
    q_camera: Query<(&Camera, &GlobalTransform), With<MainCamera>>,
    mut coords: ResMut<CursorWorldCoordinates>,
) {
    let (camera, camera_transform) = q_camera.single().unwrap();
    let window = q_windows.single().unwrap();

    if let Some(world_position) = window
        .cursor_position()
        .and_then(|cursor| camera.viewport_to_world(camera_transform, cursor).ok())
        .map(|ray| ray.origin.truncate())
    {
        coords.0 = Some(world_position);
    } else {
        coords.0 = None;
    }
}