use crate::components::{Part, Player, PlayerBundle, Texture, Transform};
use bevy_ecs::prelude::Commands;
use nalgebra::{Rotation2, Scale3, Translation3};
pub fn create_hearty(mut commands: Commands) {
commands.spawn(PlayerBundle {
transform: Transform {
translation: Translation3::new(0.0, 0.0, 0.0),
rotation: Rotation2::new(0.0),
scale: Scale3::new(25.0, 25.0, 1.0),
},
texture: Texture {
name: "hearty.svg".to_string(),
},
player: Player,
part: Part(false),
});
}