~starkingdoms/starkingdoms

ref: 43fe8241c0438cd80732d0a821f5a8d5a5fc4b4a starkingdoms/server/src/handler.rs -rw-r--r-- 19.5 KiB
43fe8241 — core Merge remote-tracking branch 'origin/master' 2 years ago
                                                                                
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use crate::api::{load_player_data_from_api, save_player_data_to_api};
use crate::entity::{get_entity_id, Entity, EntityHandler};
use crate::manager::{
    AttachedModule, ClientHandlerMessage, ClientManager, ModuleTemplate, PhysicsData, Player,
};
use crate::{recv, send, SCALE};
use async_std::net::TcpStream;
use async_std::{channel::Receiver, sync::RwLock};
use async_tungstenite::WebSocketStream;
use futures::stream::{SplitSink, SplitStream};
use futures::{FutureExt, SinkExt, StreamExt};
use log::{debug, error, info, warn};
use nalgebra::{point, vector};
use rand::Rng;
use rapier2d_f64::prelude::{
    Collider, ColliderBuilder, MassProperties, RigidBodyBuilder, RigidBodyType,
};
use starkingdoms_protocol::goodbye_reason::GoodbyeReason;
use starkingdoms_protocol::message_s2c::{
    MessageS2CChat, MessageS2CGoodbye, MessageS2CHello, MessageS2CModulesUpdate,
    MessageS2CPlanetData, MessageS2CPlayersUpdate, MessageS2CPong,
};
use starkingdoms_protocol::module::ModuleType;
use starkingdoms_protocol::state::State;
use starkingdoms_protocol::{MessageC2S, MessageS2C, PROTOCOL_VERSION};
use std::error::Error;
use std::f64::consts::PI;
use std::net::SocketAddr;
use std::sync::Arc;
use std::time::{Duration, SystemTime};
use tungstenite::Message;

pub async fn handle_client(
    mgr: ClientManager,
    entities: Arc<RwLock<EntityHandler>>,
    data: Arc<RwLock<PhysicsData>>,
    remote_addr: SocketAddr,
    rx: Receiver<ClientHandlerMessage>,
    mut client_tx: SplitSink<WebSocketStream<TcpStream>, Message>,
    mut client_rx: SplitStream<WebSocketStream<TcpStream>>,
) -> Result<(), Box<dyn Error>> {
    let mut state = State::Handshake;
    let mut username = String::new();
    let mut ping_timeout = SystemTime::now() + Duration::from_secs(10);

    loop {
        if let Ok(msg) = rx.recv().await {
            match msg {
                ClientHandlerMessage::Tick => {} // this intentionally does nothing,
                ClientHandlerMessage::ChatMessage { from, message } => {
                    if matches!(state, State::Play) {
                        let msg = MessageS2C::Chat(MessageS2CChat {
                            from,
                            message,
                            special_fields: Default::default(),
                        })
                        .try_into()?;
                        send!(client_tx, msg).await?;
                    }
                }
                ClientHandlerMessage::PlayersUpdate { players } => {
                    if matches!(state, State::Play) {
                        let msg = MessageS2C::PlayersUpdate(MessageS2CPlayersUpdate {
                            players,
                            special_fields: Default::default(),
                        })
                        .try_into()?;
                        send!(client_tx, msg).await?;
                    }
                }
                ClientHandlerMessage::PlanetData { planets } => {
                    if matches!(state, State::Play) {
                        let msg = MessageS2C::PlanetData(MessageS2CPlanetData {
                            planets,
                            special_fields: Default::default(),
                        })
                        .try_into()?;
                        send!(client_tx, msg).await?;
                    }
                }
                ClientHandlerMessage::ModulesUpdate { modules } => {
                    if matches!(state, State::Play) {
                        let msg = MessageS2C::ModulesUpdate(MessageS2CModulesUpdate {
                            modules,
                            special_fields: Default::default(),
                        })
                        .try_into()?;
                        send!(client_tx, msg).await?;
                    }
                }
            }
        } else {
            info!("channel closed, shutting down");
            break;
        }

        if ping_timeout < SystemTime::now() {
            error!("[{}] ping timeout", remote_addr);
            let msg = MessageS2C::Goodbye(MessageS2CGoodbye {
                reason: GoodbyeReason::PingPongTimeout.into(),
                special_fields: Default::default(),
            })
            .try_into()?;
            send!(client_tx, msg).await?;
            break;
        }

        if let Some(pkt) = recv!(client_rx)? {
            match state {
                State::UNKNOWN => unreachable!(),
                State::Handshake => {
                    match pkt {
                        MessageC2S::Hello(pkt) => {
                            info!("client sent hello");
                            if !matches!(pkt.next_state.unwrap(), State::Play) {
                                error!(
                                    "client sent unexpected state {:?} (expected: Play)",
                                    pkt.next_state
                                );
                                let msg = MessageS2C::Goodbye(MessageS2CGoodbye {
                                    reason: GoodbyeReason::UnexpectedNextState.into(),
                                    special_fields: Default::default(),
                                })
                                .try_into()?;
                                send!(client_tx, msg).await?;
                                break;
                            }

                            // check version
                            if pkt.version != PROTOCOL_VERSION {
                                error!(
                                    "client sent incompatible version {} (expected: {})",
                                    pkt.version, PROTOCOL_VERSION
                                );
                                let msg = MessageS2C::Goodbye(MessageS2CGoodbye {
                                    reason: GoodbyeReason::UnsupportedProtocol.into(),
                                    special_fields: Default::default(),
                                })
                                .try_into()?;
                                send!(client_tx, msg).await?;
                                break;
                            }

                            // determine if we can give them that username
                            {
                                if mgr
                                    .usernames
                                    .read()
                                    .await
                                    .values()
                                    .any(|u| *u == pkt.requested_username)
                                {
                                    error!(
                                        "client requested username {} but it is in use",
                                        pkt.requested_username
                                    );
                                    let msg: Vec<u8> = MessageS2C::Goodbye(MessageS2CGoodbye {
                                        reason: GoodbyeReason::UsernameTaken.into(),
                                        special_fields: Default::default(),
                                    })
                                    .try_into()?;
                                    send!(client_tx, msg).await?;
                                    break;
                                }
                            }

                            // username is fine
                            {
                                mgr.usernames
                                    .write()
                                    .await
                                    .insert(remote_addr, pkt.requested_username.clone());
                            }

                            let msg = MessageS2C::Hello(MessageS2CHello {
                                version: pkt.version,
                                given_username: pkt.requested_username.clone(),
                                special_fields: Default::default(),
                                next_state: pkt.next_state,
                            })
                            .try_into()?;

                            send!(client_tx, msg).await?;

                            state = pkt.next_state.unwrap();
                            username = pkt.requested_username;

                            // make player rigidbody
                            {
                                let mut data_handle = data.write().await;

                                let mut rigid_body_set = data_handle.rigid_body_set.clone();
                                let mut collider_set = data_handle.collider_set.clone();

                                let angle: f64 = {
                                    let mut rng = rand::thread_rng();
                                    rng.gen::<f64>() * PI * 2.
                                };
                                let player_body = RigidBodyBuilder::new(RigidBodyType::Dynamic)
                                    .translation(vector![
                                        angle.cos() * 2050. / SCALE,
                                        angle.sin() * 2050.0 / SCALE
                                    ])
                                    .rotation(angle + PI / 2.)
                                    .build();
                                debug!("rotation: {}", player_body.rotation().angle());
                                let player_collider: Collider =
                                    ColliderBuilder::cuboid(25.0 / SCALE, 25.0 / SCALE)
                                        .mass_properties(MassProperties::new(
                                            point![0.0, 0.0],
                                            120.0,
                                            122500.0,
                                        ))
                                        .build();
                                let player_handle = rigid_body_set.insert(player_body);

                                collider_set.insert_with_parent(
                                    player_collider,
                                    player_handle,
                                    &mut rigid_body_set,
                                );

                                let mut player = Player {
                                    handle: player_handle,
                                    input: Default::default(),
                                    addr: remote_addr,
                                    auth_token: None,
                                    auth_user: None,
                                    children: [None, None, None, None],
                                };

                                let mut e_write_handle = entities.write().await;

                                if !pkt.user.is_empty() && !pkt.token.is_empty() {
                                    player.auth_token = Some(pkt.token.clone());
                                    player.auth_user = Some(pkt.user.clone());
                                    info!(
                                        "[{}] * Beamin: beaming in {} as {} with token {}",
                                        remote_addr, username, pkt.user, pkt.token
                                    );

                                    let player_data = match load_player_data_from_api(
                                        &pkt.token,
                                        &pkt.user,
                                        &std::env::var("STK_API_KEY").unwrap(),
                                    )
                                    .await
                                    {
                                        Ok(d) => d,
                                        Err(e) => {
                                            warn!(
                                                "[{}] * Beamin: ABORTED. API returned error: {}",
                                                remote_addr, e
                                            );
                                            e_write_handle
                                                .entities
                                                .insert(get_entity_id(), Entity::Player(player));
                                            continue;
                                        }
                                    };

                                    info!(
                                        "[{}] Beamin: loaded player data! {:?}",
                                        remote_addr, player_data
                                    );

                                    player.load_api_data(&player_data);
                                }

                                let player_id = get_entity_id();
                                e_write_handle
                                    .entities
                                    .insert(player_id, Entity::Player(player));

                                data_handle.rigid_body_set = rigid_body_set;
                                data_handle.collider_set = collider_set;

                                AttachedModule::attach_new(
                                    &mut data_handle,
                                    &mut e_write_handle,
                                    player_id,
                                    player_id,
                                    ModuleTemplate {
                                        translation: vector![0.0, 50.0],
                                        mass_properties: MassProperties::new(
                                            point![0.0, 0.0],
                                            120.0,
                                            122500.0,
                                        ),
                                        module_type: ModuleType::Cargo,
                                    },
                                    0,
                                );
                            }
                        }
                        MessageC2S::Goodbye(pkt) => {
                            info!("client sent goodbye: {:?}", pkt.reason);
                            break;
                        }
                        _ => {
                            error!(
                                "client sent unexpected packet {:?} for state {:?}",
                                pkt, state
                            );
                            let msg = MessageS2C::Goodbye(MessageS2CGoodbye {
                                reason: GoodbyeReason::UnexpectedPacket.into(),
                                special_fields: Default::default(),
                            })
                            .try_into()?;
                            send!(client_tx, msg).await?;
                            break;
                        }
                    }
                }
                State::Play => match pkt {
                    MessageC2S::Hello { .. } => {
                        error!(
                            "client sent unexpected packet {:?} for state {:?}",
                            pkt, state
                        );
                        let msg = MessageS2C::Goodbye(MessageS2CGoodbye {
                            reason: GoodbyeReason::UnexpectedPacket.into(),
                            special_fields: Default::default(),
                        })
                        .try_into()?;
                        send!(client_tx, msg).await?;
                        break;
                    }
                    MessageC2S::Goodbye(pkt) => {
                        info!("client sent goodbye: {:?}", pkt.reason);
                        break;
                    }
                    MessageC2S::Chat(pkt) => {
                        info!("[{}] CHAT: [{}] {}", remote_addr, username, pkt.message);

                        for (_addr, client_thread) in mgr.handlers.read().await.iter() {
                            match client_thread
                                .tx
                                .send(ClientHandlerMessage::ChatMessage {
                                    from: username.clone(),
                                    message: pkt.message.clone(),
                                })
                                .await
                            {
                                Ok(_) => (),
                                Err(e) => {
                                    error!("unable to update a client thread: {}", e);
                                }
                            }
                        }
                    }
                    MessageC2S::Ping(_) => {
                        let msg = MessageS2C::Pong(MessageS2CPong {
                            special_fields: Default::default(),
                        })
                        .try_into()?;
                        send!(client_tx, msg).await?;
                        ping_timeout = SystemTime::now() + Duration::from_secs(10);
                    }
                    MessageC2S::Input(p) => {
                        let mut handle = entities.write().await;
                        let id = handle
                            .get_player_id(remote_addr)
                            .expect("could not get player id");
                        if let Entity::Player(ref mut me) = handle
                            .entities
                            .get_mut(&id)
                            .expect("player disconnected but continued to send packets")
                        {
                            me.input.up = p.up_pressed;
                            me.input.down = p.down_pressed;
                            me.input.left = p.left_pressed;
                            me.input.right = p.right_pressed;
                        }
                    }
                    MessageC2S::AuthenticateAndBeamOut(p) => {
                        info!(
                            "[{}] * Beaming out {} as {} with realm token {}",
                            remote_addr, username, p.user_id, p.token
                        );

                        let player = entities
                            .read()
                            .await
                            .get_player(remote_addr)
                            .expect("Player sending messages after disconnect");

                        if Some(p.token) != player.auth_token || Some(p.user_id) != player.auth_user
                        {
                            warn!("[{}] invalid beamout packet, ignoring", remote_addr);
                            continue;
                        }

                        match save_player_data_to_api(
                            &player.as_api_data(),
                            &player.auth_token.unwrap(),
                            &player.auth_user.unwrap(),
                            &std::env::var("STK_API_KEY").unwrap(),
                        )
                        .await
                        {
                            Ok(_) => {
                                info!("[{}] * Beamed out successfully", remote_addr);
                                let msg = MessageS2C::Goodbye(MessageS2CGoodbye {
                                    reason: GoodbyeReason::Done.into(),
                                    special_fields: Default::default(),
                                })
                                .try_into()?;
                                send!(client_tx, msg).await?;
                                break;
                            }
                            Err(e) => {
                                error!("[{}] error beaming out: {}", remote_addr, e);
                            }
                        }
                    }
                    MessageC2S::MouseInput(p) => {
                        debug!("[{}] player input: {:?}", remote_addr, p);
                    }
                },
            }
        }
    }

    Ok(())
}