~starkingdoms/starkingdoms

ref: 435a0e13328cf430b1cb629699ec5551344d9d48 starkingdoms/crates/unified/src/ship_editor/ui.rs -rw-r--r-- 4.7 KiB
435a0e13 — core Revert "working on making the game work with this networking" 8 days ago
                                                                                
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
use bevy::input_focus::InputFocus;
use crate::client::colors;
use bevy::prelude::*;
use bevy::ui::FocusPolicy;
use bevy::ui::widget::ImageNodeSize;
use crate::shared::config::part::PartConfig;
use crate::shared::config::recipe::RecipesConfig;
use crate::shared::config::ship_editor::ShipEditorConfig;

pub fn ui_plugin(app: &mut App) {
    app
        .insert_resource(ShipEditorConfigHolder::default())
        .add_systems(Startup, (setup_ui, load_ship_editor_config))
        .add_systems(PreUpdate, (fill_part_list, fill_parts));
}

#[derive(Component)]
pub struct PendingPartList;
#[derive(Component)]
pub struct PendingPart(pub Handle<PartConfig>);
#[derive(Component)]
pub struct PartList;
#[derive(Component)]
pub struct PartEntry(pub PartConfig);

#[derive(Resource, Default)]
struct ShipEditorConfigHolder {
    handle: Option<Handle<ShipEditorConfig>>,
}

fn load_ship_editor_config(
    mut config: ResMut<ShipEditorConfigHolder>,
    asset_server: Res<AssetServer>,
) {
    config.handle = Some(asset_server.load("config/ship_editor.se.toml"));
}

fn setup_ui(mut commands: Commands) {
    commands.spawn((
        Node {
            width: Val::Percent(100.0),
            height: Val::Percent(100.0),
            ..Default::default()
        },
        children![
        (
            Node {
                position_type: PositionType::Absolute,
                margin: UiRect::AUTO.with_bottom(Val::Px(0.0)),
                width: Val::Percent(50.0),
                height: Val::Px(128.0),
                ..Default::default()
            },
            BackgroundColor(colors::MANTLE),
            children![()]
        ),
        (
            Node {
                position_type: PositionType::Absolute,
                margin: UiRect::AUTO.with_left(Val::Px(0.0)),
                width: Val::Px(200.0),
                height: Val::Percent(100.0),
                ..Default::default()
            },
            BackgroundColor(colors::MANTLE),
            children![
            (
                Node {
                    display: Display::Grid,
                    width: Val::Percent(100.0),
                    height: Val::Percent(100.0),
                    grid_template_columns: RepeatedGridTrack::auto(2),
                    grid_template_rows: RepeatedGridTrack::px(2, 100.0),
                    justify_items: JustifyItems::Center,
                    align_items: AlignItems::Center,
                    ..Default::default()
                },
                PendingPartList,
            )
            ]
        )
        ],
    ));
}

fn fill_part_list(
    pending_part_list: Query<Entity, With<PendingPartList>>,
    mut commands: Commands,
    ship_editor_config_holder: Res<ShipEditorConfigHolder>,
    ship_editor_config: Res<Assets<ShipEditorConfig>>,
    asset_server: Res<AssetServer>,
) {
    let Some(handle) = ship_editor_config_holder.handle.clone() else { return };
    if let Some(strong_ship_editor_config) = ship_editor_config.get(&handle) {
        for pending_part_list in pending_part_list.iter() {
            let mut pending_part_list = commands.entity(pending_part_list);
            pending_part_list
                .insert(PartList)
                .remove::<PendingPartList>();

            pending_part_list.with_children(|parent| {
                let mut part_list = Vec::with_capacity(strong_ship_editor_config.part_list.len());
                for (i, (part_name, icon)) in strong_ship_editor_config.part_list.iter().enumerate() {
                    part_list.push((
                        icon.order,
                        (Node {
                            width: Val::Px(50.0),
                            height: Val::Px(50.0),
                            margin: UiRect::axes(Val::Px(10.0), Val::Px(0.0)),
                            ..Default::default()
                        },
                        Button,
                        PendingPart(asset_server.load(format!("config/parts/{}.part.toml", part_name.to_lowercase())))),
                    ));
                }
                part_list.sort_by(|a, b| a.0.cmp(&b.0));
                for (_, part) in part_list {
                    parent.spawn(part);
                }
            });
        }
    }
}
fn fill_parts(
    pending_parts: Query<(Entity, &PendingPart)>,
    mut commands: Commands,
    assets: Res<Assets<PartConfig>>,
    asset_server: Res<AssetServer>,
) {
    for (entity, pending_part) in pending_parts.iter() {
        if let Some(strong_part_config) = assets.get(&pending_part.0) {
            commands.entity(entity)
                .insert(PartEntry(strong_part_config.clone()))
                .insert(ImageNode::new(asset_server.load(strong_part_config.part.sprite_disconnected.clone())))
                .remove::<PendingPart>();
        }
    }
}