use bevy::prelude::*;
use bevy_rapier2d::prelude::{AdditionalMassProperties, Collider, MassProperties, ReadMassProperties, RigidBody};
use bevy_replicon::prelude::{ConnectedClient, Replicated};
use crate::config::planet::Planet;
use crate::ecs::{Part, PartBundle, Player};
use crate::server::world_config::WorldConfigResource;
pub fn player_management_plugin(mut app: &mut App) {
app.add_systems(Update, handle_new_players);
}
fn handle_new_players(mut commands: Commands, q_new_clients: Query<Entity, Added<ConnectedClient>>, world_config: Res<WorldConfigResource>, planets: Query<(&Transform, &Planet)>) {
let Some(wc) = &world_config.config else { return; };
for joined_player in &q_new_clients {
// find earth
let (earth_pos, earth_planet) = planets.iter().find(|p| p.1.name == "Earth").expect("earth is missing? (check that the planet is named 'Earth')");
let angle = rand::random::<f32>() * std::f32::consts::TAU;
let offset = earth_planet.radius + 150.0;
let mut new_transform = Transform::from_xyz(angle.cos() * offset, angle.sin() * offset, 0.0);
new_transform.rotate_z(angle);
new_transform.translation += earth_pos.translation;
commands.entity(joined_player)
.insert(PartBundle {
part: Part {
sprite: "textures/hearty.png".to_string(),
width: wc.part.default_width,
height: wc.part.default_height,
mass: wc.part.default_mass
},
transform: new_transform,
collider: Collider::cuboid(wc.part.default_width / 2.0, wc.part.default_height / 2.0),
additional_mass_properties: AdditionalMassProperties::MassProperties(MassProperties {
local_center_of_mass: Vec2::ZERO,
mass: wc.part.default_mass,
principal_inertia: 7.5,
})
})
.insert(Replicated)
.insert(Player {
client: joined_player,
});
}
}