~starkingdoms/starkingdoms

ref: 4174a429888ef87273b8513556a6a259b52798b9 starkingdoms/crates/client/src/lib.rs -rw-r--r-- 1.4 KiB
4174a429 — ghostly_zsh camera and other transform added, also bevy 8 months ago
                                                                                
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use bevy_ecs::world::World;
use components::{Camera, Texture, Transform};
use nalgebra::{Rotation2, Rotation3, Scale2, Scale3, Translation2, Translation3, Vector3};
use rendering::{assets::Assets, App};
use tracing::info;
use winit::event_loop::{ControlFlow, EventLoop};

#[cfg(target_arch = "wasm32")]
#[path = "wasm/mod.rs"]
pub mod platform;
#[cfg(not(target_arch = "wasm32"))]
#[path = "native/mod.rs"]
pub mod platform;

pub mod rendering;
pub mod components;

// Hi, you've found the real main function! This is called AFTER platform-specific initialization code.
pub fn start() {
    info!(
        "Hello, world! StarKingdoms.TK v{} says hello, running on {}",
        env!("CARGO_PKG_VERSION"),
        if cfg!(target_arch = "wasm32") {
            "wasm"
        } else {
            "native"
        }
    );

    info!("Creating the ECS world...");
    let mut world = World::new();

    world.insert_resource(Camera {
        x: 0.0,
        y: 0.0,
        zoom: 1.0,
        width: 0,
        height: 0,
    });

    world.insert_resource(Assets::new());

    world.spawn((Transform {
        translation: Translation3::new(0.0, 0.0, 0.0),
        rotation: Rotation3::from_axis_angle(&Vector3::z_axis(), 0.0),
        scale: Scale3::new(20.0, 20.0, 1.0),
    }, Texture { name: "hearty.svg".to_string() }));

    let event_loop = EventLoop::new().unwrap();
    event_loop.set_control_flow(ControlFlow::Wait);

    event_loop.run_app(&mut App::new(world)).unwrap();
}