~starkingdoms/starkingdoms

ref: 400713570607b91c1041d6684c337df8f6586d1b starkingdoms/crates/unified/src/server/mod.rs -rw-r--r-- 4.2 KiB
40071357 — core fix: part hot reloading 5 months ago
                                                                                
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
mod earth_parts;
mod gravity;
mod part;
pub mod planets;
pub mod player;
mod world_config;
mod system_sets;

use crate::server::earth_parts::spawn_parts_plugin;
use crate::server::gravity::newtonian_gravity_plugin;
use crate::server::part::part_management_plugin;
use crate::server::planets::planets_plugin;
use crate::server::player::player_management_plugin;
use crate::server::world_config::world_config_plugin;
use aeronet::io::Session;
use aeronet::io::connection::{Disconnected, LocalAddr};
use aeronet::io::server::Server;
use aeronet_replicon::server::AeronetRepliconServer;
use aeronet_websocket::server::WebSocketServer;
use bevy::prelude::*;
use bevy_replicon::prelude::Replicated;
use std::net::SocketAddr;
use bevy_rapier2d::prelude::PhysicsSet;
use crate::server::system_sets::{PlayerInputSet, WorldUpdateSet};

pub struct ServerPlugin {
    pub bind: SocketAddr,
    pub max_clients: usize,
}
impl Plugin for ServerPlugin {
    fn build(&self, app: &mut App) {
        let config = self.websocket_config();

        app.add_systems(FixedPreUpdate, bevy_replicon::server::increment_tick) // !!important!! do not remove or move
            .add_systems(Startup, move |mut commands: Commands| {
                let server = commands
                    .spawn(Name::new("ws-server"))
                    .insert(AeronetRepliconServer)
                    .insert(Transform::from_xyz(0.0, 0.0, 0.0))
                    .queue(WebSocketServer::open(config.clone()))
                    .id();

                info!(entity_id=?server, "opening websocket server");
            })
            .add_observer(on_opened)
            .add_observer(on_connected)
            .add_observer(on_disconnected)
            .add_plugins(planets_plugin)
            .add_plugins(world_config_plugin)
            .add_plugins(newtonian_gravity_plugin)
            .add_plugins(player_management_plugin)
            .add_plugins(spawn_parts_plugin)
            .add_plugins(part_management_plugin)
            .configure_sets(Update, WorldUpdateSet.before(PlayerInputSet))
            .configure_sets(Update, PlayerInputSet.before(PhysicsSet::SyncBackend));
    }
}
impl ServerPlugin {
    fn websocket_config(&self) -> aeronet_websocket::server::ServerConfig {
        aeronet_websocket::server::ServerConfig::builder()
            .with_bind_address(self.bind)
            .with_no_encryption()
    }
}

#[derive(Component)]
pub struct ConnectedGameEntity {
    pub network_entity: Entity,
}
#[derive(Component)]
pub struct ConnectedNetworkEntity {
    pub game_entity: Entity,
}

fn on_opened(trigger: Trigger<OnAdd, Server>, servers: Query<&LocalAddr>) {
    let server = trigger.target();
    let local_addr = servers.get(server).unwrap();
    info!(server_entity=?server, "websocket server opened on {:?}", *local_addr);
}
fn on_connected(
    trigger: Trigger<OnAdd, Session>,
    clients: Query<&ChildOf>,
    mut commands: Commands,
) {
    let client = trigger.target();
    let Ok(&ChildOf(server)) = clients.get(client) else {
        return;
    };
    info!(?client, ?server, "client connected");

    // spawn the player

    let player = commands
        .spawn(ConnectedGameEntity {
            network_entity: client,
        })
        .id();

    commands.entity(client).insert((
        Replicated,
        ConnectedNetworkEntity {
            game_entity: player,
        },
    ));
}
fn on_disconnected(
    trigger: Trigger<Disconnected>,
    clients: Query<&ChildOf>,
    player_entity: Query<&ConnectedNetworkEntity>,
    mut commands: Commands,
) {
    let client = trigger.target();
    let Ok(&ChildOf(server)) = clients.get(client) else {
        return;
    };
    match &*trigger {
        Disconnected::ByUser(reason) => {
            info!(?client, ?server, ?reason, "client disconnected by user");
        }
        Disconnected::ByPeer(reason) => {
            info!(?client, ?server, ?reason, "client disconnected by peer");
        }
        Disconnected::ByError(err) => {
            warn!(?client, ?server, "client disconnected with error: {err:?}");
        }
    }
    let Ok(other_entity) = player_entity.get(client) else {
        return;
    };
    let Ok(mut commands) = commands.get_entity(other_entity.game_entity) else {
        return;
    };
    commands.despawn();
}