use bevy::math::{vec2, Vec2, Vec3};
pub fn rot2d(uncast: Vec2, angle: f32) -> Vec2 {
vec2(
uncast.x * angle.cos() - uncast.y * angle.sin(),
uncast.x * angle.sin() + uncast.y * angle.cos(),
)
}
pub fn v3_to_v2(downgrade: Vec3) -> Vec2 {
vec2(downgrade.x, downgrade.y)
}