use std::net::SocketAddr;
use bevy::prelude::*;
use serde::{Deserialize, Serialize};
#[derive(Component, Clone, Copy, Serialize, Deserialize, Debug)]
pub enum PlanetType {
Earth,
}
#[derive(Component, Clone, Copy, Serialize, Deserialize, Debug)]
pub enum PartType {
Hearty,
Cargo,
}
#[derive(Component, Clone, Debug)]
pub struct Attach {
pub associated_player: Option<Entity>,
pub children: [Option<Entity>; 4]
}
#[derive(Component, Clone, Copy, Serialize, Deserialize, Debug, Default)]
pub struct Input {
pub up: bool,
pub down: bool,
pub left: bool,
pub right: bool,
}
#[derive(Component)]
pub struct Player {
pub addr: SocketAddr,
pub username: String,
pub input: Input,
}
#[derive(Bundle)]
pub struct PlanetBundle {
pub planet_type: PlanetType,
pub transform: TransformBundle,
}
#[derive(Bundle)]
pub struct PartBundle {
pub transform: TransformBundle,
pub part_type: PartType,
}
#[derive(Bundle)]
pub struct PlayerBundle {
pub part: PartBundle,
pub player: Player,
pub attach: Attach,
}