~starkingdoms/starkingdoms

ref: 3f9784408f5c43e366106d0f547d80d9b33ffa37 starkingdoms/server/src/component.rs -rw-r--r-- 1.1 KiB
3f978440 — ghostlyzsh attaching and despawning modules works 2 years ago
                                                                                
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use std::net::SocketAddr;

use bevy::prelude::*;
use serde::{Deserialize, Serialize};

#[derive(Component, Clone, Copy, Serialize, Deserialize, Debug)]
pub enum PlanetType {
    Earth,
}

#[derive(Component, Clone, Copy, Serialize, Deserialize, Debug)]
pub enum PartType {
    Hearty,
    Cargo,
}

#[derive(Component, Clone, Debug)]
pub struct Attach {
    pub associated_player: Option<Entity>,
    pub children: [Option<Entity>; 4]
}

#[derive(Component, Clone, Copy, Serialize, Deserialize, Debug, Default)]
pub struct Input {
    pub up: bool,
    pub down: bool,
    pub left: bool,
    pub right: bool,
}

#[derive(Component)]
pub struct Player {
    pub addr: SocketAddr,
    pub username: String,
    pub input: Input,
}

#[derive(Bundle)]
pub struct PlanetBundle {
    pub planet_type: PlanetType,
    pub transform: TransformBundle,
}

#[derive(Bundle)]
pub struct PartBundle {
    pub transform: TransformBundle,
    pub part_type: PartType,
}

#[derive(Bundle)]
pub struct PlayerBundle {
    pub part: PartBundle,
    pub player: Player,
    pub attach: Attach,
}