~starkingdoms/starkingdoms

ref: 3e4a3a4f9303e56a129c864904a867ad739086f7 starkingdoms/server/src/timer.rs -rw-r--r-- 21.1 KiB
3e4a3a4f — core move tcp handler into its own file 2 years ago
                                                                                
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
use crate::entity::EntityHandler;
use crate::module::Module;
use crate::orbit::constants::{GAME_ORBITS_ENABLED, MARS_APHELION, MARS_ORBIT_TIME, MARS_PERIHELION, MOON_APOAPSIS, MOON_ORBIT_TIME, MOON_PERIAPSIS};
use crate::orbit::orbit::{calculate_point_on_orbit, calculate_world_position_of_orbit};
use crate::{
    entity::{get_entity_id, Entity},
    manager::{ClientHandlerMessage, ClientManager, PhysicsData},
    planet::{Planets},
    SCALE,
};
use async_std::sync::RwLock;
use async_std::task::sleep;
use log::{warn};
use nalgebra::{point, vector};
use protobuf::SpecialFields;
use rand::Rng;
use rapier2d_f64::prelude::{ColliderBuilder, MassProperties, PhysicsPipeline, RigidBodyBuilder};
use starkingdoms_protocol::{module::ModuleType, planet::PlanetType, player::Player};
use std::error::Error;
use std::{f64::consts::PI, sync::Arc, time::Duration};

pub const LATERAL_FORCE: f64 = 0.0002;
pub const MODULE_SPAWN: f64 = 3.0;
pub const MODULE_MAX: u32 = 10;

//noinspection ALL
pub async fn timer_main(
    mgr: ClientManager,
    physics_data_orig: Arc<RwLock<PhysicsData>>,
    entities: Arc<RwLock<EntityHandler>>,
) -> Result<(), Box<dyn Error>> {
    let mut pipeline = PhysicsPipeline::new();

    let mut time = 0.0;
    let mut module_timer = 0.0;

    {
        let mut data_handle = physics_data_orig.write().await;

        let mut rigid_body_set = data_handle.rigid_body_set.clone();
        let mut collider_set = data_handle.collider_set.clone();

        let _ = Planets::create_planets(
            &mut rigid_body_set,
            &mut collider_set,
            &mut entities.write().await.entities,
        );

        data_handle.rigid_body_set = rigid_body_set;
        data_handle.collider_set = collider_set;
    }

    #[allow(clippy::significant_drop_tightening)]
    // underdeveloped lint, TODO remove when its better
    loop {
        sleep(Duration::from_millis(5)).await;
        time += 5.0 / 1000.0; // 5ms, time is in seconds
        module_timer += 5.0 / 1000.0;

        let mut physics_data = physics_data_orig.write().await;

        // update orbits (but dont, actually, yet)
        // DO NOT SIMPLIFY EXPRESSION
        // IT MAY ALWAYS BE TRUE
        // THATS FINE
        if GAME_ORBITS_ENABLED {
            let mut planets = entities.write().await;
            let mut map = planets.entities.clone();

            // update earth (nothing changes, yet)
            let earth_id = planets.get_planet_id(PlanetType::Earth).ok_or("earth does not exist")?;
            if let Entity::Planet(earth) = map
                .get(&earth_id)
                .ok_or("earth does not exist")? {
                let new_earth_position = vector![earth.position.0, earth.position.1];

                // update moon
                let moon_id = planets.get_planet_id(PlanetType::Moon).ok_or("moon does not exist")?;
                if let Entity::Planet(moon) = map
                    .get_mut(&moon_id)
                    .ok_or("moon does not exist")? {
                    let new_moon_position = calculate_world_position_of_orbit(
                        calculate_point_on_orbit(MOON_PERIAPSIS, MOON_APOAPSIS, time / MOON_ORBIT_TIME),
                        new_earth_position,
                    );
                    let new_moon_position = new_moon_position / SCALE;
                    let moon_body = physics_data
                        .rigid_body_set
                        .get_mut(moon.body_handle)
                        .ok_or("moon does not exist")?;
                    moon_body.set_next_kinematic_translation(new_moon_position);
                    moon.position = (
                        moon_body.translation()[0],
                        moon_body.translation()[1],
                    );

                    // update mars
                    let mars_id = planets.get_planet_id(PlanetType::Mars).ok_or("moon does not exist")?;
                    if let Entity::Planet(mars) = map
                        .get_mut(&mars_id)
                        .ok_or("mars does not exist")? {
                        let new_mars_position = calculate_world_position_of_orbit(
                            calculate_point_on_orbit(MARS_PERIHELION, MARS_APHELION, time / MARS_ORBIT_TIME),
                            new_moon_position,
                        );
                        let new_mars_position = new_mars_position/SCALE;
                        let mars_body = physics_data
                            .rigid_body_set
                            .get_mut(mars.body_handle)
                            .ok_or("mars does not exist")?;
                        mars_body.set_next_kinematic_translation(new_mars_position);
                        mars.position = (
                            mars_body.translation()[0],
                            mars_body.translation()[1],
                        );
                    }
                }
            }
            planets.entities = map;
        }

        physics_data.tick(&mut pipeline);

        let mut protocol_players = vec![];

        {
            if module_timer > MODULE_SPAWN && entities.read().await.get_module_count() < MODULE_MAX
            {
                module_timer = 0.;

                let mut rigid_body_set = physics_data.rigid_body_set.clone();
                let mut collider_set = physics_data.collider_set.clone();

                let module_collider = ColliderBuilder::cuboid(18.75 / SCALE, 23.4375 / SCALE)
                    .translation(vector![0.0, 1.5625 / SCALE])
                    .mass_properties(MassProperties::new(point![0.0, 0.0], 0.0001, 0.005))
                    .build();
                let angle: f64 = {
                    let mut rng = rand::thread_rng();
                    rng.gen::<f64>() * PI * 2.
                };
                let module_body = RigidBodyBuilder::dynamic()
                    .translation(vector![
                        angle.cos() * 2050. / SCALE,
                        angle.sin() * 2050.0 / SCALE
                    ])
                    .build();
                let module_handler = rigid_body_set.insert(module_body);
                collider_set.insert_with_parent(
                    module_collider,
                    module_handler,
                    &mut rigid_body_set,
                );

                physics_data.rigid_body_set = rigid_body_set;
                physics_data.collider_set = collider_set;

                let module = Module {
                    handle: module_handler,
                    module_type: ModuleType::Cargo,
                    lifetime: 0.0,
                    flags: 0,
                };
                entities
                    .write()
                    .await
                    .entities
                    .insert(get_entity_id(), Entity::Module(module));
            }
            let mut entities = entities.write().await;
            for module in &mut entities.get_modules() {
                let module_handle = module.handle;
                let module_body = physics_data
                    .rigid_body_set
                    .get_mut(module_handle)
                    .ok_or("module does not exist")?;
                module_body.reset_forces(true);
                module_body.reset_torques(true);
                let grav_force = entities.gravity(
                    (module_body.translation().x, module_body.translation().y),
                    module_body.mass(),
                );
                module_body.apply_impulse(vector![grav_force.0, grav_force.1], true);
                let id = entities
                    .get_from_module(module)
                    .ok_or("module entity does not exist")?;
                if let Entity::Module(p_module) = entities
                    .entities
                    .get_mut(&id)
                    .ok_or("module does not exist")?
                {
                    p_module.lifetime += 5. / 1000.;
                }
                if module.lifetime > 80. {
                    let mut rigid_body_set = physics_data.rigid_body_set.clone();
                    let mut island_manager = physics_data.island_manager.clone();
                    let mut collider_set = physics_data.collider_set.clone();
                    let mut impulse_joint_set = physics_data.impulse_joint_set.clone();
                    let mut multibody_joint_set = physics_data.multibody_joint_set.clone();
                    rigid_body_set.remove(
                        module.handle,
                        &mut island_manager,
                        &mut collider_set,
                        &mut impulse_joint_set,
                        &mut multibody_joint_set,
                        true,
                    );
                    physics_data.rigid_body_set = rigid_body_set;
                    physics_data.collider_set = collider_set;
                    physics_data.island_manager = island_manager;
                    physics_data.impulse_joint_set = impulse_joint_set;
                    physics_data.multibody_joint_set = multibody_joint_set;
                    entities.entities.remove(&id);
                }
            }
            for module in &mut entities.get_all_attached() {
                let module_handle = module.handle;
                let module_body = physics_data
                    .rigid_body_set
                    .get_mut(module_handle)
                    .ok_or("module does not exist")?;
                module_body.reset_forces(true);
                module_body.reset_torques(true);
                let grav_force = entities.gravity(
                    (module_body.translation().x, module_body.translation().y),
                    module_body.mass(),
                );
                module_body.apply_impulse(vector![grav_force.0, grav_force.1], true);
            }
        }

        {
            for (player_id, player) in &entities.read().await.get_players() {
                let player_handle = player.handle;
                let player_body = physics_data
                    .rigid_body_set
                    .get_mut(player_handle)
                    .ok_or("player body does not exist")?;
                player_body.reset_forces(true);
                player_body.reset_torques(true);
                let planets = entities.read().await;
                let grav_force = planets.gravity(
                    (player_body.translation().x, player_body.translation().y),
                    player_body.mass(),
                );
                player_body.apply_impulse(vector![grav_force.0, grav_force.1], true);

                let mut left_top_thruster: f64 = 0.0;
                let mut right_top_thruster: f64 = 0.0;
                let mut left_bottom_thruster: f64 = 0.0;
                let mut right_bottom_thruster: f64 = 0.0;

                if player.input.right {
                    left_top_thruster -= 1.0;
                    right_bottom_thruster += 1.0;
                }
                if player.input.left {
                    right_top_thruster -= 1.0;
                    left_bottom_thruster += 1.0;
                }

                if player.input.up {
                    left_bottom_thruster -= 1.0;
                    right_bottom_thruster -= 1.0;
                }
                if player.input.down {
                    left_top_thruster += 1.0;
                    right_top_thruster += 1.0;
                }
                left_top_thruster = LATERAL_FORCE * left_top_thruster.clamp(-1.0, 1.0);
                right_top_thruster = LATERAL_FORCE * right_top_thruster.clamp(-1.0, 1.0);
                left_bottom_thruster = LATERAL_FORCE * left_bottom_thruster.clamp(-1.0, 1.0);
                right_bottom_thruster = LATERAL_FORCE * right_bottom_thruster.clamp(-1.0, 1.0);

                let rotation = player_body.rotation().clone().angle();
                let scale = SCALE;
                let left_top_thruster = vector![
                    -left_top_thruster / scale * rotation.sin(),
                    left_top_thruster / scale * rotation.cos()
                ];
                let right_top_thruster = vector![
                    -right_top_thruster / scale * rotation.sin(),
                    right_top_thruster / scale * rotation.cos()
                ];
                let left_bottom_thruster = vector![
                    -left_bottom_thruster / scale * rotation.sin(),
                    left_bottom_thruster / scale * rotation.cos()
                ];
                let right_bottom_thruster = vector![
                    -right_bottom_thruster / scale * rotation.sin(),
                    right_bottom_thruster / scale * rotation.cos()
                ];
                let top_left_point = point![
                    (-25. / scale).mul_add(rotation.cos(), 25. / scale * rotation.sin()),
                    (-25. / scale).mul_add(rotation.sin(), -25. / scale * rotation.cos())
                ] + player_body.translation();
                let top_right_point = point![
                    (25. / scale).mul_add(rotation.cos(), 25. / scale * rotation.sin()),
                    (25. / scale).mul_add(rotation.sin(), -25. / scale * rotation.cos())
                ] + player_body.translation();
                let bottom_left_point = point![
                    (-25. / scale).mul_add(rotation.cos(), -25. / scale * rotation.sin()),
                    (-25. / scale).mul_add(rotation.sin(), 25. / scale * rotation.cos())
                ] + player_body.translation();
                let bottom_right_point = point![
                    (25. / scale).mul_add(rotation.cos(), -25. / scale * rotation.sin()),
                    (25. / scale).mul_add(rotation.sin(), 25. / scale * rotation.cos())
                ] + player_body.translation();

                player_body.add_force_at_point(left_top_thruster, top_left_point, true);
                player_body.add_force_at_point(right_top_thruster, top_right_point, true);
                player_body.add_force_at_point(left_bottom_thruster, bottom_left_point, true);
                player_body.add_force_at_point(right_bottom_thruster, bottom_right_point, true);

                let translation = player_body.translation();

                let username;
                {
                    let usernames = mgr.usernames.read().await;
                    username = usernames
                        .get(player_id)
                        .ok_or("username does not exist")?
                        .clone();
                }

                protocol_players.push(Player {
                    rotation,
                    x: (translation.x * SCALE),
                    y: (translation.y * SCALE),
                    username,
                    special_fields: SpecialFields::default(),
                });
            }
        }

        let mut to_remove = vec![];

        let mut mgr_w = mgr.handlers.write().await;
        let mgr_r = mgr_w.clone();

        for (addr, client_thread) in &mgr_r {
            match client_thread.tx.send(ClientHandlerMessage::Tick).await {
                Ok(_) => {
                    match client_thread
                        .tx
                        .send(ClientHandlerMessage::PlayersUpdate {
                            players: protocol_players.clone(),
                        })
                        .await
                    {
                        Ok(_) => (),
                        Err(e) => {
                            warn!("unable to send position packet: {}", e);
                        }
                    };
                    let modules = entities.read().await.get_modules_id();
                    let entities = entities.read().await;
                    let this_player = entities.get_player_id(*addr);
                    let mut attached_modules: Vec<starkingdoms_protocol::module::AttachedModule> =
                        Vec::new();
                    let unattached_modules = entities.get_all_attached();
                    let mut unattached_modules: Vec<starkingdoms_protocol::module::Module> =
                        unattached_modules
                            .iter()
                            .filter(|m| match this_player {
                                Some(id) => {
                                    if m.player_id == id {
                                        #[allow(clippy::expect_used)]
                                        {
                                            attached_modules.push(
                                                m.to_protocol(
                                                    &entities,
                                                    &physics_data.rigid_body_set,
                                                )
                                                .expect("module does not exist"),
                                            );
                                        }
                                        false
                                    } else {
                                        true
                                    }
                                }
                                None => true,
                            })
                            .map(|m| {
                                let id;
                                let module;
                                #[allow(clippy::expect_used)]
                                {
                                    (id, module) =
                                        m.to_module_id(&entities).expect("unable to get module id");
                                }
                                //info!("{:?}", module);
                                let body;
                                #[allow(clippy::expect_used)]
                                {
                                    body = physics_data
                                        .rigid_body_set
                                        .get(module.handle)
                                        .expect("module body does not exist");
                                }

                                starkingdoms_protocol::module::Module {
                                    module_type: module.module_type.into(),
                                    rotation: body.rotation().angle(),
                                    x: body.translation().x * SCALE,
                                    y: body.translation().y * SCALE,
                                    id,
                                    flags: module.flags,
                                    special_fields: SpecialFields::default(),
                                }
                            })
                            .collect();
                    let mut protocol_modules: Vec<starkingdoms_protocol::module::Module> = modules
                        .iter()
                        .map(|(id, module)| {
                            let body;

                            #[allow(clippy::expect_used)]
                            {
                                body = physics_data
                                    .rigid_body_set
                                    .get(module.handle)
                                    .expect("module body does not exist");
                            }

                            starkingdoms_protocol::module::Module {
                                module_type: module.module_type.into(),
                                rotation: body.rotation().angle(),
                                x: body.translation().x * SCALE,
                                y: body.translation().y * SCALE,
                                id: *id,
                                flags: module.flags,
                                special_fields: SpecialFields::default(),
                            }
                        })
                        .collect();
                    protocol_modules.append(&mut unattached_modules);
                    match client_thread
                        .tx
                        .send(ClientHandlerMessage::ModulesUpdate {
                            modules: protocol_modules.clone(),
                        })
                        .await
                    {
                        Ok(_) => (),
                        Err(e) => {
                            warn!("unable to send module position packet: {}", e);
                        }
                    };

                    match client_thread
                        .tx
                        .send(ClientHandlerMessage::ModuleTreeUpdate {
                            modules: attached_modules,
                        })
                        .await
                    {
                        Ok(_) => (),
                        Err(e) => {
                            warn!("unable to send module tree update packet: {}", e);
                        }
                    }

                    let planet_data = entities.to_protocol();
                    match client_thread.tx.send(planet_data).await {
                        Ok(_) => (),
                        Err(e) => {
                            warn!("unable to send earth packet: {}", e);
                        }
                    };
                }
                Err(e) => {
                    warn!("unable to update a client thread: {}", e);
                    to_remove.push(addr);
                }
            }
        }

        for pending_removal in to_remove {
            mgr_w.remove(pending_removal);
        }
    }
}