~starkingdoms/starkingdoms

ref: 32ccd92d40813fe55af0ae24206f1fa81cf56a15 starkingdoms/crates/unified/src/ship_editor/ui.rs -rw-r--r-- 4.5 KiB
32ccd92dghostly_zsh ship editor feat: ghost snapping 11 hours ago
                                                                                
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
use crate::client::colors;
use bevy::prelude::*;
use crate::shared::config::part::PartConfig;
use crate::shared::config::ship_editor::ShipEditorConfig;
use crate::ship_editor::components::ShipEditorConfigHolder;

pub fn ui_plugin(app: &mut App) {
    app
        .insert_resource(ShipEditorConfigHolder::default())
        .add_systems(Startup, (setup_ui, load_ship_editor_config))
        .add_systems(PreUpdate, (fill_part_list, fill_parts));
}

#[derive(Component)]
pub struct PendingPartList;
#[derive(Component)]
pub struct PendingPart(pub Handle<PartConfig>);
#[derive(Component)]
pub struct PartList;
#[derive(Component)]
pub struct PartEntry(pub PartConfig);

fn load_ship_editor_config(
    mut config: ResMut<ShipEditorConfigHolder>,
    asset_server: Res<AssetServer>,
) {
    config.handle = Some(asset_server.load("config/ship_editor.se.toml"));
}

fn setup_ui(mut commands: Commands) {
    commands.spawn((
        Node {
            width: Val::Percent(100.0),
            height: Val::Percent(100.0),
            ..Default::default()
        },
        children![
        (
            Node {
                position_type: PositionType::Absolute,
                margin: UiRect::AUTO.with_bottom(Val::Px(0.0)),
                width: Val::Percent(50.0),
                height: Val::Px(128.0),
                ..Default::default()
            },
            BackgroundColor(colors::MANTLE),
            children![()]
        ),
        (
            Node {
                position_type: PositionType::Absolute,
                margin: UiRect::AUTO.with_left(Val::Px(0.0)),
                width: Val::Px(200.0),
                height: Val::Percent(100.0),
                ..Default::default()
            },
            BackgroundColor(colors::MANTLE),
            children![
            (
                Node {
                    display: Display::Grid,
                    width: Val::Percent(100.0),
                    height: Val::Percent(100.0),
                    grid_template_columns: RepeatedGridTrack::auto(2),
                    grid_template_rows: RepeatedGridTrack::px(2, 100.0),
                    justify_items: JustifyItems::Center,
                    align_items: AlignItems::Center,
                    ..Default::default()
                },
                PendingPartList,
            )
            ]
        )
        ],
    ));
}

fn fill_part_list(
    pending_part_list: Query<Entity, With<PendingPartList>>,
    mut commands: Commands,
    ship_editor_config_holder: Res<ShipEditorConfigHolder>,
    ship_editor_config: Res<Assets<ShipEditorConfig>>,
    asset_server: Res<AssetServer>,
) {
    let Some(handle) = ship_editor_config_holder.handle.clone() else { return };
    if let Some(strong_ship_editor_config) = ship_editor_config.get(&handle) {
        for pending_part_list in pending_part_list.iter() {
            let mut pending_part_list = commands.entity(pending_part_list);
            pending_part_list
                .insert(PartList)
                .remove::<PendingPartList>();

            pending_part_list.with_children(|parent| {
                let mut part_list = Vec::with_capacity(strong_ship_editor_config.part_list.len());
                for (i, (part_name, icon)) in strong_ship_editor_config.part_list.iter().enumerate() {
                    part_list.push((
                        icon.order,
                        (Node {
                            width: Val::Px(50.0),
                            height: Val::Px(50.0),
                            margin: UiRect::axes(Val::Px(10.0), Val::Px(0.0)),
                            ..Default::default()
                        },
                        Button,
                        PendingPart(asset_server.load(format!("config/parts/{}.part.toml", part_name.to_lowercase())))),
                    ));
                }
                part_list.sort_by(|a, b| a.0.cmp(&b.0));
                for (_, part) in part_list {
                    parent.spawn(part);
                }
            });
        }
    }
}
fn fill_parts(
    pending_parts: Query<(Entity, &PendingPart)>,
    mut commands: Commands,
    assets: Res<Assets<PartConfig>>,
    asset_server: Res<AssetServer>,
) {
    for (entity, pending_part) in pending_parts.iter() {
        if let Some(strong_part_config) = assets.get(&pending_part.0) {
            commands.entity(entity)
                .insert(PartEntry(strong_part_config.clone()))
                .insert(ImageNode::new(asset_server.load(strong_part_config.part.sprite_disconnected.clone())))
                .remove::<PendingPart>();
        }
    }
}