use bevy_ecs::prelude::Event;
use bevy_ecs::{event::Events, world::World};
use starkingdoms_common::packet::Packet;
use starkingdoms_common::packet::Packet::{
DespawnPart, EnergyUpdate, LoginResponse, Message, OpenCraftingUi, PartPositions,
PlanetPositions, PlayerLeave, PlayerList, SpawnPart, SpawnPlayer,
};
use starkingdoms_common::PartType;
pub mod handlers;
pub mod websocket;
fn texture_name(part_type: PartType, attached: bool) -> String {
use PartType::*;
if attached {
match part_type {
Placeholder => panic!("AHHHH PLACEHOLDER PANIC"),
Hearty => "hearty.svg",
Chassis => "chassis.svg",
Hub => "hub_on.svg",
LandingThruster => "landingthruster_on.svg",
LandingThrusterSuspension => "landingleg.svg",
}
.to_string()
} else {
match part_type {
Placeholder => panic!("AHHHH PLACEHOLDER PANIC"),
Hearty => "hearty.svg",
Chassis => "chassis.svg",
Hub => "hub_off.svg",
LandingThruster => "landingthruster_off.svg",
LandingThrusterSuspension => "landingleg.svg",
}
.to_string()
}
}
pub fn send_event<T: Event>(e: T, world: &mut World) {
let mut events = world.resource_mut::<Events<T>>();
events.send(e);
}
pub fn send_packet_event(packet: Packet, world: &mut World) {
match packet {
Packet::ClientLogin(e) => send_event(e, world),
Packet::SendMessage(e) => send_event(e, world),
Packet::PlayerInput(e) => send_event(e, world),
Packet::PlayerMouseInput(e) => send_event(e, world),
Packet::RequestSave(e) => send_event(e, world),
Packet::_SpecialDisconnect(e) => send_event(e, world),
LoginResponse(e) => send_event(e, world),
SpawnPlayer(e) => send_event(e, world),
PlayerList(e) => send_event(e, world),
PlanetPositions(e) => send_event(e, world),
PartPositions(e) => send_event(e, world),
SpawnPart(e) => send_event(e, world),
DespawnPart(e) => send_event(e, world),
PlayerLeave(e) => send_event(e, world),
Message(e) => send_event(e, world),
Packet::SaveEligibility(e) => send_event(e, world),
Packet::SaveData(e) => send_event(e, world),
EnergyUpdate(e) => send_event(e, world),
OpenCraftingUi(e) => send_event(e, world),
}
}