// Mostly stolen from SebLague's plane game
// thanks
use nalgebra::{vector, Vector2};
use crate::orbit::newtonian::solve_kepler_with_newtonian;
pub fn calculate_point_on_orbit(periapsis: f64, apoapsis: f64, t: f64) -> Vector2<f64> {
let semi_major_length = (apoapsis + periapsis) / 2.0;
let linear_eccentricity = semi_major_length - periapsis; // distance between center and focus
let eccentricity = linear_eccentricity / semi_major_length; // 0: circle. 1: parabola. in between: ellipse
let semi_minor_length = (semi_major_length * semi_major_length - linear_eccentricity * linear_eccentricity).sqrt();
let mean_anomaly = t * std::f64::consts::PI * 2.0;
let eccentric_anomaly = solve_kepler_with_newtonian(mean_anomaly, eccentricity, 100);
let ellipse_center_x = -linear_eccentricity;
let point_x = eccentric_anomaly.cos() * semi_major_length + ellipse_center_x;
let point_y = eccentric_anomaly.sin() * semi_minor_length;
vector![point_x, point_y]
}
pub fn calculate_world_position_of_orbit(point: Vector2<f64>, orbiting_on: Vector2<f64>) -> Vector2<f64> {
// i have no idea if this is actually right or not
// we'll find out
vector![point[0] + orbiting_on[0], point[1] + orbiting_on[1]]
}