use std::collections::BTreeSet;
use bevy::prelude::{Entity, Resource};
use serde::{Deserialize, Serialize};
/// A thrust solution, found by the thrust solver on the client.
/// `thrusters_on` is the set of thrusters that should be on.
/// Any thrusters not in this set should be off.
#[derive(Serialize, Deserialize, Eq, PartialEq, Debug, Clone, Resource)]
pub struct ThrustSolution {
pub thrusters_on: BTreeSet<Entity>
}