~starkingdoms/starkingdoms

ref: 296b5c9ee0b1ea5d2c63308dee04f31acafe6a7c starkingdoms/server/src/main.rs -rw-r--r-- 10.8 KiB
296b5c9e — core multiple players support 2 years ago
                                                                                
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use std::convert::Infallible;
use std::net::SocketAddr;
use std::sync::Arc;
use hyper::{Body, header, Request, Response, Server, server::conn::AddrStream, StatusCode, upgrade};
use hyper::service::{make_service_fn, service_fn};
use manager::PhysicsData;
use nalgebra::vector;
use rapier2d_f64::prelude::{MultibodyJointSet, ImpulseJointSet, ColliderSet, RigidBodySet, NarrowPhase, BroadPhase, IslandManager, CCDSolver, IntegrationParameters, ColliderBuilder, RigidBodyBuilder, RigidBodyHandle};
use tokio_tungstenite::WebSocketStream;
use tungstenite::{handshake};
use futures::stream::StreamExt;
use lazy_static::lazy_static;
use log::{error, info, Level};
use serde::{Deserialize, Serialize};
use tokio::sync::RwLock;
use starkingdoms_protocol::{PROTOCOL_VERSION};
use crate::manager::{ClientHandler, ClientManager};
use crate::handler::handle_client;
use crate::timer::timer_main;

pub mod handler;
pub mod manager;
pub mod timer;
#[macro_use]
pub mod macros;
pub mod planet;

const SCALE: f64 = 10.0;

async fn handle_request(mut request: Request<Body>, remote_addr: SocketAddr, mgr: ClientManager, physics_data: Arc<RwLock<PhysicsData>>) -> Result<Response<Body>, Infallible> {
    match (request.uri().path(), request.headers().contains_key(header::UPGRADE)) {
        //if the request is ws_echo and the request headers contains an Upgrade key
        ("/ws", true) => {
            info!("received connection from {}", remote_addr);
            //assume request is a handshake, so create the handshake response
            let response =
                match handshake::server::create_response_with_body(&request, Body::empty) {
                    Ok(response) => {
                        //in case the handshake response creation succeeds,
                        //spawn a task to handle the websocket connection
                        tokio::spawn(async move {
                            //using the hyper feature of upgrading a connection
                            match upgrade::on(&mut request).await {
                                //if successfully upgraded
                                Ok(upgraded) => {
                                    info!("[{}] connection upgraded", remote_addr);
                                    //create a websocket stream from the upgraded object
                                    let ws_stream = WebSocketStream::from_raw_socket(
                                        //pass the upgraded object
                                        //as the base layer stream of the Websocket
                                        upgraded,
                                        tokio_tungstenite::tungstenite::protocol::Role::Server,
                                        None,
                                    ).await;

                                    //we can split the stream into a sink and a stream
                                    let (ws_write, ws_read) = ws_stream.split();

                                    let (tx, rx) = tokio::sync::mpsc::channel(128);

                                    let client = ClientHandler {
                                        tx,
                                    };

                                    // Acquire the write lock in a small scope, so it's dropped as quickly as possible
                                    {
                                        mgr.handlers.write().await.insert(remote_addr, client);
                                    }

                                    info!("[{}] passing to client handler", remote_addr);

                                    //forward the stream to the sink to achieve echo
                                    match handle_client(mgr.clone(), physics_data.clone(), remote_addr, rx, ws_write, ws_read).await {
                                        Ok(_) => {},
                                        Err(e) => error!("error on WS connection {}: {}", remote_addr, e),
                                    };

                                    // clean up values left over
                                    {
                                        mgr.handlers.write().await.remove(&remote_addr);
                                        mgr.usernames.write().await.remove(&remote_addr);
                                        // remove player physics body
                                        let mut data = physics_data.write().await;
                                        let mut rigid_body_set = data.rigid_body_set.clone();
                                        let mut island_manager = data.island_manager.clone();
                                        let mut collider_set = data.collider_set.clone();
                                        let mut impulse_joint_set = data.impulse_joint_set.clone();
                                        let mut multibody_joint_set = data.multibody_joint_set.clone();
                                        let handle = match mgr.players.read().await.get(&remote_addr) {
                                            Some(s) => s.handle,
                                            None => {error!("looks like somebody forgot to make their player"); return}
                                        };
                                        rigid_body_set.remove(handle, &mut island_manager, &mut collider_set,
                                            &mut impulse_joint_set, &mut multibody_joint_set, true);
                                        data.rigid_body_set = rigid_body_set;
                                        data.collider_set = collider_set;
                                        data.island_manager = island_manager;
                                        data.impulse_joint_set = impulse_joint_set;
                                        data.multibody_joint_set = multibody_joint_set;
                                        mgr.players.write().await.remove(&remote_addr);
                                    }
                                },
                                Err(e) => {
                                    error!("error upgrading connection from {} to WS: {}", remote_addr, e);
                                }
                            }
                        });
                        //return the response to the handshake request
                        response
                    },
                    Err(e) => {
                        //probably the handshake request is not up to spec for websocket
                        error!("error creating websocket response to {}: {}", remote_addr, e);
                        let mut res = Response::new(Body::from(format!("Failed to create websocket: {}", e)));
                        *res.status_mut() = StatusCode::BAD_REQUEST;
                        return Ok(res);
                    }
                };

            Ok::<_, Infallible>(response)
        },
        ("/ws", false) => {
            Ok(Response::builder().status(400).body(Body::from("Connection-Upgrade header missing")).unwrap())
        },
        ("/ping", false) => {
            Ok(Response::builder().status(200).header("Access-Control-Allow-Origin", "*").body(Body::from(
                serde_json::to_string(&ServerPingResponse {
                    version: ServerPingResponseVersion {
                        name: env!("STK_VERSION_NAME").to_string(), // Set by build.rs
                        number: env!("STK_VERSION").to_string(), // Set by build.rs
                        protocol: PROTOCOL_VERSION,
                    },
                    players: CMGR.usernames.read().await.len() as u32,
                    description: env!("STK_SLP_DESCRIPTION").to_string(),
                }).unwrap()
            )).unwrap())
        },
        (_url, false) => {
            // typical HTTP file request
            // TODO
            Ok(Response::new(Body::empty()))
        },
        (_, true) => {
            // http upgrade on non-/ws endpoint
            Ok(Response::builder().status(400).body(Body::from("Incorrect WebSocket endpoint")).unwrap())
        }
    }
}

lazy_static! {
    static ref CMGR: ClientManager = ClientManager {
        handlers: Arc::new(RwLock::new(Default::default())),
        usernames: Arc::new(RwLock::new(Default::default())),
        players: Arc::new(RwLock::new(Default::default())),
    };
    static ref DATA: Arc<RwLock<PhysicsData>> = Arc::new(RwLock::new(PhysicsData { 
        gravity: vector![0.0, 0.0],
        integration_parameters: IntegrationParameters {
            dt: 1.0 / 20.0,
            ..Default::default()
        },
        island_manager: IslandManager::new(),
        broad_phase: BroadPhase::new(),
        narrow_phase: NarrowPhase::new(),
        rigid_body_set: RigidBodySet::new(),
        collider_set: ColliderSet::new(),
        impulse_joint_set: ImpulseJointSet::new(),
        multibody_joint_set: MultibodyJointSet::new(),
        ccd_solver: CCDSolver::new(),
    }));
    static ref WORLD_DATA: Arc<RwLock<Vec<RigidBodyHandle>>> = Arc::new(RwLock::new(Vec::new()));
}

#[tokio::main]
async fn main() {
    simple_logger::init_with_level(Level::Debug).expect("Unable to start logging service");

    let addr = SocketAddr::from(([127, 0, 0, 1], 3000));

    info!("Listening on {} for HTTP/WebSocket connections", addr);

    let make_svc = make_service_fn(|conn: &AddrStream| {
        let remote_addr = conn.remote_addr();

        async move {
            Ok::<_, Infallible>(service_fn({
                move |request: Request<Body>| {
                    handle_request(request, remote_addr, CMGR.clone(), DATA.clone())
                }
            }))
        }
    });

    // make earth
    {
        let mut data_handle = DATA.write().await;

        let mut rigid_body_set = data_handle.rigid_body_set.clone();
        let mut collider_set = data_handle.collider_set.clone();

        let earth_collider = ColliderBuilder::ball(1000.0 / SCALE).build();
        let earth_body = RigidBodyBuilder::fixed()
            .additional_mass(1000.0);
        let earth_handle = rigid_body_set.insert(earth_body);

        collider_set.insert_with_parent(earth_collider, earth_handle, &mut rigid_body_set);

        data_handle.rigid_body_set = rigid_body_set;
        data_handle.collider_set = collider_set;

        WORLD_DATA.write().await.push(earth_handle);
    }

    let mgr_timer = CMGR.clone();
    let physics_data = DATA.clone();
    let world_data = WORLD_DATA.clone();
    let _timer_thread = tokio::spawn(async move {
        timer_main(mgr_timer, physics_data, world_data).await;
    });

    let server = Server::bind(&addr).serve(make_svc);

    if let Err(e) = server.await {
        error!("error in server thread: {}", e);
    }
}

#[derive(Serialize, Deserialize)]
pub struct ServerPingResponse {
    pub version: ServerPingResponseVersion,
    pub players: u32,
    pub description: String
}

#[derive(Serialize, Deserialize)]
pub struct ServerPingResponseVersion {
    pub name: String,
    pub number: String,
    pub protocol: u32
}