~starkingdoms/starkingdoms

ref: 27a651760ee65e87296ba2efedb52fb4361e57ff starkingdoms/starkingdoms-client/src/hub.ts -rw-r--r-- 6.2 KiB
27a65176TerraMaster85 Fix lost CSS and improve the HUD 2 years ago
                                                                                
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import createDebug from "debug";
import {
    MessagePacket,
    MessageType,
    Packet,
    PacketType,
    PartPositionsPacket,
    PlanetPositionsPacket,
    PlayerLeavePacket,
    PlayerListPacket,
    SpawnPlayerPacket,
} from "./protocol.ts";
import {appendPacket} from "./packet_ui.ts";
import {global} from "./main.ts";
import {startRender} from "./rendering.ts";

const logger = createDebug("hub");

export interface ClientHub {
    socket: WebSocket;
}

export function sendPacket(client: ClientHub, packet: Packet) {
    client.socket.send(JSON.stringify(packet));
    appendPacket(packet);
}

export async function hub_connect(url: string, username: string): Promise<ClientHub | null> {
    logger("connecting to client hub at " + url)

    let ws  = new WebSocket(url);

    ws.onerror = (e) => {
        console.error(e);
        throw e;
    }

    ws.onopen = () => {
        logger("connected to client hub, sending username and auth details");

        let client: ClientHub = {
            socket: ws
        };

        let packet: Packet = {
            t: PacketType.ClientLogin,
            c: {
                username,
                jwt: null
            }
        };
        sendPacket(client, packet);

        document.getElementById("chatentry")!.onkeydown = (e) => {
            if (e.key === 'Enter') {
                let value = (<HTMLInputElement>document.getElementById("chatentry")!).value;

                if (value.startsWith(".msg")) {
                    let args = value.split(" ");
                    if (args.length < 3) {
                        document.getElementById("chatbox")!.innerHTML += `<p class="message server-error">Command error</p>`;
                        (<HTMLInputElement>document.getElementById("chatentry")!).value = "";
                        return;
                    }
                    let target = args[1];
                    let message = args.slice(2).join(" ");
                    let chat_packet: Packet = {
                        t: PacketType.SendMessage,
                        c: {
                            target: target,
                            content: message
                        }
                    };
                    sendPacket(client, chat_packet);
                    document.getElementById("chatbox")!.innerHTML += `<p class="message direct-message">${global.me!.username} -> ${target}: ${message}</p>`;
                } else {
                    let chat_packet: Packet = {
                        t: PacketType.SendMessage,
                        c: {
                            target: null,
                            content: value
                        }
                    };
                    sendPacket(client, chat_packet);
                }
                (<HTMLInputElement>document.getElementById("chatentry")!).value = "";
            }
        }

        ws.onmessage = (e) => {
            let packet: Packet = JSON.parse(e.data);

            appendPacket(packet);

            if (packet.t == PacketType.SpawnPlayer) {
                let p = <SpawnPlayerPacket> packet.c;
                if (p.username === username) {
                    global.me = {
                        username: p.username,
                        part_id: p.id
                    };
                    logger(`client spawned (username=${p.username} part_id=${p.id})`);
                    startRender();
                } else {
                    global.players_map.set(p.id, p.username);
                    global.inverse_players_map.set(p.username, p.id);
                    logger(`player joined (username=${p.username} part_id=${p.id})`);
                }
            } else if (packet.t == PacketType.PlayerList) {
                let p = <PlayerListPacket> packet.c;
                for (let i = 0; i < p.players.length; i++) {
                    global.players_map.set(p.players[i][0], p.players[i][1]);
                    global.inverse_players_map.set(p.players[i][1], p.players[i][0]);
                }
                logger(`added ${p.players.length} existing players to player list`);
            } else if (packet.t == PacketType.PlanetPositions) {
                let p = <PlanetPositionsPacket> packet.c;
                for (let i = 0; i < p.planets.length; i++) {
                    global.planets_map.set(p.planets[i][0], p.planets[i][1]);
                }
            } else if (packet.t == PacketType.PartPositions) {
                let p = <PartPositionsPacket> packet.c;
                for (let i = 0; i < p.parts.length; i++) {
                    global.parts_map.set(p.parts[i][0], p.parts[i][1]);
                }
            } else if (packet.t == PacketType.PlayerLeave) {
                let p = <PlayerLeavePacket>packet.c;
                let username = global.players_map.get(p.id)!;
                global.inverse_players_map.delete(username);
                global.players_map.delete(p.id);
                logger(`player removed (id=${p.id})`);
            } else if (packet.t == PacketType.Message) {
                let p = <MessagePacket>packet.c;
                logger(`message type=${p.message_type} actor=${p.actor} content=${p.content}`);

                let chatbox = document.getElementById("chatbox")!;

                if (p.message_type == MessageType.Server) {
                    chatbox.innerHTML += `<p class="message server-message">[SERVER] ${p.content}</p>`;
                } else if (p.message_type == MessageType.Chat) {
                    chatbox.innerHTML += `<p class="message global-message">${p.actor}: ${p.content}</p>`;
                } else if (p.message_type == MessageType.Direct) {
                    // actor is who sent the message. destination is not included in this packet
                    if (p.actor === global.me!.username) {
                        // skip (shown above)
                    } else {
                        chatbox.innerHTML += `<p class="message direct-message">${p.actor} -> ${global.me!.username}: ${p.content}</p>`;
                    }
                } else {
                    chatbox.innerHTML += `<p class="message server-error">[SERVER] ${p.content}</p>`;
                }
            } else {
                logger(`unrecognized packet type ${packet.t}`);
            }
        }

        return client;
    };
    return null;
}