use crate::shared::config::planet::{Planet, PlanetSpring, PlanetSpringJoint, SpecialSpriteProperties};
use crate::prelude::*;
use crate::shared::ecs::{MAIN_STAR_LAYERS};
const PLANET_SPRING_COMPLIANCE: f64 = 0.01;
const PLANET_SPRING_DAMPING: f64 = 0.1;
pub fn incoming_planets_plugin(app: &mut App) {
app.add_systems(Update, (handle_incoming_planets, handle_updated_planets, setup_planet_spring_joints));
}
fn build_planet_sprite(planet: &Planet, asset_server: &AssetServer) -> Sprite {
let mut sprite = Sprite::from_image(asset_server.load(&planet.sprite));
sprite.custom_size = Some(Vec2::splat(planet.radius as f32 * 2.0));
if let Some(SpecialSpriteProperties::ForceColor(c)) = planet.special_sprite_properties {
sprite.color = c;
}
sprite
}
fn handle_incoming_planets(
mut commands: Commands,
new_planets: Query<(Entity, &Planet), Added<Planet>>,
asset_server: Res<AssetServer>,
) {
for (new_entity, new_planet) in new_planets.iter() {
commands.entity(new_entity)
.insert(MAIN_STAR_LAYERS.clone())
.insert(build_planet_sprite(new_planet, &asset_server));
trace!(?new_planet, "prepared new planet");
}
}
fn handle_updated_planets(
mut commands: Commands,
updated_planets: Query<(Entity, &Planet), Changed<Planet>>,
asset_server: Res<AssetServer>,
) {
for (updated_entity, updated_planet) in updated_planets.iter() {
commands.entity(updated_entity)
.remove::<Sprite>()
.insert(build_planet_sprite(updated_planet, &asset_server));
trace!(?updated_planet, "updated planet");
}
}
#[derive(Component)]
struct SpringJointReady;
fn setup_planet_spring_joints(
unmatched_springs: Query<(Entity, &PlanetSpring), Without<SpringJointReady>>,
planets: Query<(Entity, &Planet)>,
mut commands: Commands,
) {
for (spring_entity, spring) in unmatched_springs.iter() {
let Some((planet_entity, _)) = planets.iter().find(|(_, p)| p.name == spring.name) else {
continue;
};
commands.entity(spring_entity).insert((
RigidBody::Kinematic,
LinearVelocity::default(),
SpringJointReady,
));
commands.spawn((
PlanetSpringJoint { name: spring.name.clone() },
FixedJoint::new(planet_entity, spring_entity)
.with_point_compliance(PLANET_SPRING_COMPLIANCE),
JointDamping { linear: PLANET_SPRING_DAMPING, angular: 1.0 },
));
}
}