~starkingdoms/starkingdoms

ref: 103444e57478b2f702c26a6dfb9a62b34a60e5fe starkingdoms/crates/unified/src/client/mod.rs -rw-r--r-- 5.8 KiB
103444e5 — core chore(wasm)!: fix compilations on webassembly 5 months ago
                                                                                
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mod incoming_planets;
mod incoming_parts;
mod key_input;
mod starfield;

use std::net::{IpAddr, SocketAddr, UdpSocket};
use std::time::SystemTime;
use bevy::core_pipeline::bloom::Bloom;
use bevy::core_pipeline::fxaa::Fxaa;
use bevy::core_pipeline::tonemapping::Tonemapping;
use bevy::prelude::*;
use bevy::window::PrimaryWindow;
use bevy_rapier2d::prelude::RigidBody;
use bevy_replicon::prelude::{ConnectedClient, RepliconChannels};
use bevy_replicon::shared::server_entity_map::ServerEntityMap;
use bevy_replicon_renet2::netcode::{ClientAuthentication, NetcodeClientTransport};
#[cfg(not(target_arch = "wasm32"))]
use bevy_replicon_renet2::netcode::NativeSocket;
#[cfg(target_arch = "wasm32")]
use bevy_replicon_renet2::netcode::{WebSocketClientConfig, WebSocketClient, ClientSocket};
use bevy_replicon_renet2::renet2::{ConnectionConfig, RenetClient};
use bevy_replicon_renet2::RenetChannelsExt;
use crate::client::incoming_parts::incoming_parts_plugin;
use crate::client::incoming_planets::incoming_planets_plugin;
use crate::client::key_input::key_input_plugin;
use crate::client::starfield::starfield_plugin;
use crate::ecs::{Ball, CursorWorldCoordinates, Ground, MainCamera, Player, SendBallHere};

pub struct ClientPlugin {
    #[cfg(target_arch = "wasm32")]
    pub server: url::Url,
    #[cfg(not(target_arch = "wasm32"))]
    pub server: SocketAddr
}
impl Plugin for ClientPlugin {
    fn build(&self, app: &mut App) {
        let server = self.server.clone();
        app
            .insert_resource(CursorWorldCoordinates(None))
            .add_systems(Startup, move |mut commands: Commands, channels: Res<RepliconChannels>| {
                let current_time = SystemTime::now().duration_since(SystemTime::UNIX_EPOCH).unwrap();
                let client_id = current_time.as_millis() as u64;

                #[cfg(target_arch = "wasm32")] {
                    let socket_config = WebSocketClientConfig {
                        server_url: server.clone(),
                    };
                    let socket = WebSocketClient::new(socket_config).unwrap();
                    let client = RenetClient::new(
                        ConnectionConfig::from_channels(channels.server_configs(), channels.client_configs()),
                        socket.is_reliable()
                    );
                    let authentication = ClientAuthentication::Unsecure {
                        socket_id: 1,
                        server_addr: socket.server_address(),
                        client_id: current_time.as_millis() as u64,
                        user_data: None,
                        protocol_id: 0
                    };
                    let mut transport = NetcodeClientTransport::new(current_time, authentication, socket).unwrap();
                    commands.insert_resource(client);
                    commands.insert_resource(transport);
                }
                #[cfg(not(target_arch = "wasm32"))] {
                    let bind = match server.ip() {
                        IpAddr::V4(_) => "127.0.0.1:0",
                        IpAddr::V6(_) => "[::1]:0",
                    };
                    let client_socket = NativeSocket::new(UdpSocket::bind(bind).unwrap()).unwrap();
                    let authentication = ClientAuthentication::Unsecure {
                        socket_id: 0,
                        server_addr: server,
                        client_id: current_time.as_millis() as u64,
                        user_data: None,
                        protocol_id: 0
                    };
                    let client = RenetClient::new(
                        ConnectionConfig::from_channels(channels.server_configs(), channels.client_configs()),
                        false
                    );
                    let mut transport = NetcodeClientTransport::new(current_time, authentication, client_socket).unwrap();
                    commands.insert_resource(client);
                    commands.insert_resource(transport);
                }
            })
            .add_systems(Startup, setup_graphics)
            .add_systems(Update, update_cursor_position)
            .add_systems(Update, follow_camera)
            .add_systems(Update, find_me)
            .add_plugins(incoming_planets_plugin)
            .add_plugins(incoming_parts_plugin)
            .add_plugins(key_input_plugin)
            .add_plugins(starfield_plugin);
    }
}

#[derive(Component)]
pub struct Me;


fn find_me(mut commands: Commands, q_clients: Query<(Entity, &Player), Added<Player>>, entity_map: Res<ServerEntityMap>) {
    for (entity, player) in q_clients.iter() {
        let this_id_clientside = entity_map.to_client().get(&player.client).unwrap();
        if *this_id_clientside == entity {
            commands.entity(entity).insert(Me);
        }
    }
}


fn setup_graphics(mut commands: Commands) {
    commands.spawn(Camera2d)
        .insert(Camera {
            ..default()
        })
        .insert(Fxaa::default())
        .insert(MainCamera);
}

fn follow_camera(mut camera: Query<&mut Transform, (With<MainCamera>, Without<Me>)>, mut player: Query<&Transform, With<Me>>) {
    let mut camera = camera.single_mut().unwrap();
    let Ok(player) = player.single() else { return; };
    camera.translation = player.translation;
}

fn update_cursor_position(
    q_windows: Query<&Window, With<PrimaryWindow>>,
    q_camera: Query<(&Camera, &GlobalTransform), With<MainCamera>>,
    mut coords: ResMut<CursorWorldCoordinates>
) {
    let (camera, camera_transform) = q_camera.single().unwrap();
    let window = q_windows.single().unwrap();

    if let Some(world_position) = window.cursor_position()
        .and_then(|cursor| camera.viewport_to_world(camera_transform, cursor).ok())
        .map(|ray| ray.origin.truncate()) {
        coords.0 = Some(world_position);
    } else {
        coords.0 = None;
    }
}