~starkingdoms/starkingdoms

ref: 0c7d4d3bcf29e877c99ba21a80128a192a4d26ac starkingdoms/starkingdoms-client/src/rendering.ts -rw-r--r-- 9.5 KiB
0c7d4d3b — ghostly_zsh one stack, but its somehow 2x slower 1 year, 3 months ago
                                                                                
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import * as PIXI from "pixi.js";
import { global, player } from "./globals.ts";
import {
  part_texture_url,
  planet_texture_url,
  indicator_texture_url,
} from "./textures.ts";
import tex_starfield from "./assets/starfield_dim.svg";
import tex_starfield_transp from "./assets/starfield_transp.svg";

const PART_WIDTH = 50;
const PART_HEIGHT = 50;

export function startRender() {
  let app = new PIXI.Application({
    width: window.innerWidth,
    height: window.innerHeight,
    resizeTo: window,
    hello: true,
    antialias: true,
  });

  (globalThis as any).__PIXI_APP__ = app; // eslint-disable-line

  document
    .getElementById("gamewindow")!
    .appendChild(<HTMLCanvasElement>app.view);
  (<HTMLCanvasElement>app.view).classList.add("game");
  (<HTMLCanvasElement>app.view).id = "game-canvas";
  document.getElementById("game-canvas")!.addEventListener("click", () => {
    (<HTMLCanvasElement>app.view).focus();
  });

  global.rendering = {
    app: app,
    player_text_map: new Map(),
    planet_sprite_map: new Map(),
    part_sprite_map: new Map(),
    indicator_sprite_map: new Map(),
    starfield: {
      sprite: new PIXI.TilingSprite(
        PIXI.Texture.from(tex_starfield),
        //1024,
        //1024,
      ),
      off_x: 0,
      off_y: 0,
    },
    starfield_near: {
      sprite: new PIXI.TilingSprite(
        PIXI.Texture.from(tex_starfield_transp),
        //1024,
        //1024,
      ),
      off_x: 0,
      off_y: 0,
    },
    part_sprites_need_texture_change: [],
  };

  // Main starfield
  global.rendering!.app.stage.addChild(global.rendering!.starfield.sprite);

  // Near starfield
  global.rendering!.app.stage.addChild(global.rendering!.starfield_near.sprite);

  app.ticker.add(() => {
    if (player() === undefined) {
      return;
    }

    let width = window.innerWidth;
    let height = window.innerHeight;
    global.rendering!.app.stage.x =
      -player()?.transform.x! * global.scale + width / 2;
    global.rendering!.app.stage.y =
      -player()?.transform.y! * global.scale + height / 2;
    /*global.rendering!.app.stage.x =
      -player()?.transform.x! + width / 2;
    global.rendering!.app.stage.y =
      -player()?.transform.y! + height / 2;*/
    global.rendering!.app.stage.scale.x = global.scale;
    global.rendering!.app.stage.scale.y = global.scale;

    // TODO: refactor, make parallax configurable

    // Main starfield
    const sprite_size_scale_basis = 3 / 4;
    const sprite_size_px_basis = 512; // size of single tile
    const sprite_size =
      (sprite_size_px_basis * sprite_size_scale_basis) / global.scale;
    global.rendering!.starfield.sprite.height =
      window.innerHeight / global.scale + sprite_size;
    global.rendering!.starfield.sprite.width =
      window.innerWidth / global.scale + sprite_size;

    global.rendering!.starfield.off_x =
      (player()?.transform.x! * sprite_size_scale_basis) % global.scale;
    global.rendering!.starfield.off_y =
      (player()?.transform.y! * sprite_size_scale_basis) % global.scale;

    global.rendering!.starfield.sprite.x =
      Math.floor(player()?.transform.x! / sprite_size) * sprite_size -
      global.rendering!.starfield.sprite.width / 2 +
      sprite_size / 2;
    global.rendering!.starfield.sprite.y =
      Math.floor(player()?.transform.y! / sprite_size) * sprite_size -
      global.rendering!.starfield.sprite.height / 2 +
      sprite_size / 2;

    global.rendering!.starfield.sprite.tilePosition.x =
      global.rendering!.starfield.off_x;
    global.rendering!.starfield.sprite.tilePosition.y =
      global.rendering!.starfield.off_y;

    // Near starfield
    //const sprite_size_near =
    //  sprite_size_px_basis * (sprite_size_scale_basis * 2);
    global.rendering!.starfield_near.sprite.height =
      window.innerHeight / global.scale + 2 * sprite_size;
    global.rendering!.starfield_near.sprite.width =
      window.innerWidth / global.scale + 2 * sprite_size;

    global.rendering!.starfield_near.off_x =
      //(player()?.transform.x!/2) % (sprite_size*2*global.scale);
      (player()?.transform.x! / 2) %
      (sprite_size_px_basis * (sprite_size_scale_basis * 2));
    global.rendering!.starfield_near.off_y =
      //(player()?.transform.y!/2) % (sprite_size*2*global.scale);
      (player()?.transform.y! / 2) %
      (sprite_size_px_basis * (sprite_size_scale_basis * 2));

    global.rendering!.starfield_near.sprite.x =
      Math.floor(player()?.transform.x! / 2 / sprite_size) * 2 * sprite_size -
      global.rendering!.starfield_near.sprite.width / 2 +
      sprite_size;
    global.rendering!.starfield_near.sprite.y =
      Math.floor(player()?.transform.y! / 2 / sprite_size) * 2 * sprite_size -
      global.rendering!.starfield_near.sprite.height / 2 +
      sprite_size;

    global.rendering!.starfield_near.sprite.tilePosition.x =
      global.rendering!.starfield_near.off_x;
    global.rendering!.starfield_near.sprite.tilePosition.y =
      global.rendering!.starfield_near.off_y;

    for (let [id, part] of global.parts_map) {
      let part_sprite;

      if (global.rendering!.part_sprite_map.has(id)) {
        part_sprite = global.rendering!.part_sprite_map.get(id)!;
        if (global.rendering!.part_sprites_need_texture_change.includes(id)) {
          // slow :(
          part_sprite.texture = PIXI.Texture.from(
            part_texture_url(part.part_type, part.flags.attached),
          );
        }
      } else {
        part_sprite = PIXI.Sprite.from(
          part_texture_url(part.part_type, part.flags.attached),
        );
        global.rendering!.part_sprite_map.set(id, part_sprite);
        global.rendering!.app.stage.addChild(part_sprite);
      }

      part_sprite.anchor.set(0.5);
      part_sprite.height = PART_HEIGHT;
      part_sprite.width = PART_WIDTH;
      part_sprite.x = part.transform.x;
      part_sprite.y = part.transform.y;
      part_sprite.rotation = part.transform.rot;
    }
    for (let [id, planet] of global.planets_map) {
      let planet_sprite;

      if (global.rendering!.planet_sprite_map.has(id)) {
        planet_sprite = global.rendering!.planet_sprite_map.get(id)!;
      } else {
        planet_sprite = PIXI.Sprite.from(
          planet_texture_url(planet.planet_type),
        );
        global.rendering!.planet_sprite_map.set(id, planet_sprite);
        global.rendering!.app.stage.addChild(planet_sprite);
      }

      planet_sprite.anchor.set(0.5);
      planet_sprite.height = planet.radius * 2;
      planet_sprite.width = planet.radius * 2;
      planet_sprite.x = planet.transform.x;
      planet_sprite.y = planet.transform.y;
      planet_sprite.rotation = planet.transform.rot;
    }
    for (let [id, username] of global.players_map) {
      let username_text;
      if (global.rendering!.player_text_map.has(id)) {
        username_text = global.rendering!.player_text_map.get(id)!;
      } else {
        username_text = new PIXI.Text(username);
        username_text.alpha = 0.6;
        username_text.style = new PIXI.TextStyle({
          fontFamily: "sans-serif",
          fontSize: 27,
          fill: "#ffffff",
        });
        global.rendering!.player_text_map.set(id, username_text);
        global.rendering!.app.stage.addChild(username_text);
      }
      let player_transform = global.parts_map.get(id)!.transform;

      username_text.anchor.set(0.5);
      username_text.x = player_transform.x;
      username_text.y = player_transform.y - 50;
    }
    let username_text;
    if (global.rendering!.player_text_map.has(global.me!.part_id)) {
      username_text = global.rendering!.player_text_map.get(
        global.me!.part_id,
      )!;

      // don't really know where else to put this
      for (let [id, planet] of global.planets_map) {
        let indicator_sprite;

        if (global.rendering!.indicator_sprite_map.has(id)) {
          indicator_sprite = global.rendering!.indicator_sprite_map.get(id)!;
        } else {
          indicator_sprite = PIXI.Sprite.from(
            indicator_texture_url(planet.planet_type),
          );
          global.rendering!.indicator_sprite_map.set(id, indicator_sprite);
          global.rendering!.app.stage.addChild(indicator_sprite);
        }

        indicator_sprite.anchor.set(0.5);
        indicator_sprite.height = 32 / global.scale; // undo zoom scale effect
        indicator_sprite.width = 32 / global.scale;

        let player_transform = global.parts_map.get(
          global.me!.part_id,
        )!.transform;
        let angle_to_planet = Math.atan2(
          planet.transform.y - player_transform.y,
          planet.transform.x - player_transform.x,
        );
        let indicator_distance = height / 4 / global.scale;
        indicator_sprite.x =
          player_transform.x + Math.cos(angle_to_planet) * indicator_distance;
        indicator_sprite.y =
          player_transform.y + Math.sin(angle_to_planet) * indicator_distance;
        indicator_sprite.rotation = angle_to_planet;
        indicator_sprite.alpha = 0.5;
      }
    } else {
      username_text = new PIXI.Text(global.me!.username);
      username_text.alpha = 0.6;
      username_text.style = new PIXI.TextStyle({
        fontFamily: "sans-serif",
        fontSize: 27,
        fill: "#ffffff",
        stroke: "#000000",
        strokeThickness: 2,
      });
      global.rendering!.player_text_map.set(global.me!.part_id, username_text);
      global.rendering!.app.stage.addChild(username_text);
    }
    let player_transform = global.parts_map.get(global.me!.part_id)!.transform;
    username_text.anchor.set(0.5);
    username_text.x = player_transform.x;
    username_text.y = player_transform.y - 50;
  });
}