~starkingdoms/starkingdoms

ref: 09eb56f11877c33b3a5f13d7e828e62724b619ca starkingdoms/server/src/main.rs -rw-r--r-- 7.8 KiB
09eb56f1 — core final! final! deployment! fix! 12.0! 2 years ago
                                                                                
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use bevy::utils::tracing;
use bevy::{ecs::event::ManualEventReader, prelude::*};
use bevy_twite::{twite::frame::MessageType, ServerEvent, TwiteServerConfig, TwiteServerPlugin};
use component::*;
use packet::*;

pub mod component;
pub mod packet;
pub mod macros;

fn main() {
    let subscriber = tracing_subscriber::FmtSubscriber::new();
    tracing::subscriber::set_global_default(subscriber).unwrap();
    info!(
        "StarKingdoms server v{} starting up",
        env!("CARGO_PKG_VERSION")
    );

    App::new()
        .insert_resource(TwiteServerConfig { port: 3000 })
        .add_plugins(MinimalPlugins)
        .add_plugins(TwiteServerPlugin)
        .add_systems(Startup, spawn_planets)
        //.add_systems(Update, on_connection)
        .add_systems(Update, on_message)
        .add_systems(FixedUpdate, on_position_change)
        .run();

    info!("Goodbye!");
}

fn spawn_planets(mut commands: Commands) {
    info!("Spawning planets");
    let earth_pos = Transform::from_xyz(0.0, 0.0, 0.0);
    commands.spawn(PlanetBundle {
        planet_type: PlanetType::Earth,
        transform: TransformBundle::from(earth_pos),
    });
}

/*fn on_connection(
    mut commands: Commands,
    planet_query: Query<(Entity, &PlanetType, &Transform)>,
    mut reader: Local<ManualEventReader<ServerEvent>>,
    mut events: ResMut<Events<ServerEvent>>,
) {
    let mut packets = Vec::new();
    for ev in reader.read(&events) {
        info!("{:?}", ev);
        if let ServerEvent::Connection(addr) = ev {
            info!("client connected");
            let _id = commands
                .spawn(PlayerBundle {
                    part: PartBundle {
                        part_type: PartType::Hearty,
                        transform: TransformBundle::from(Transform::from_xyz(0.0, 0.0, 0.0)),
                    },
                    addr: Player(*addr),
                })
                .id()
                .index();

            let mut planets = Vec::new();
            for (entity, planet_type, transform) in planet_query.iter() {
                planets.push((entity.index(), Planet {
                    planet_type: *planet_type,
                    transform: proto_transform!(transform)
                }));
            }

            let packet = Packet::PlanetPositions { planets };
            let buf = serde_json::to_vec(&packet).unwrap();
            packets.push(ServerEvent::Send(*addr, MessageType::Text, buf));
        }
    }
    for packet in packets {
        events.send(packet);
    }
}*/

fn on_message(
    mut commands: Commands,
    planet_query: Query<(Entity, &PlanetType, &Transform)>,
    player_query: Query<(Entity, &Player)>,
    part_query: Query<(Entity, &PartType, &Transform)>,
    mut packet_recv: Local<ManualEventReader<ServerEvent>>,
    mut packet_send: ResMut<Events<ServerEvent>>,
) {
    let mut packets = Vec::new();
    for ev in packet_recv.read(&packet_send) {
        if let ServerEvent::Recv(addr, MessageType::Text, data) = ev {
            let data = String::from_utf8_lossy(&data);
            let json: serde_json::Value = err_or_cont!(serde_json::from_str(&data));
            let packet_type = json["t"].clone();
            let data = json["c"].clone();
            let packet_type = some_or_cont!(packet_type.as_str());
            match packet_type {
                // handshake
                "ClientLogin" => {
                    // spawn player
                    let username = data["username"].clone();
                    let username = some_or_cont!(username.as_str());
                    let transform = Transform::from_xyz(0.0, 0.0, 0.0);
                    let id = commands
                        .spawn(PlayerBundle {
                            part: PartBundle {
                                part_type: PartType::Hearty,
                                transform: TransformBundle::from(transform),
                            },
                            player: Player { addr: *addr, username: username.to_string() },
                        }).id().index();

                    // tell this player the planets
                    let mut planets = Vec::new();
                    for (entity, planet_type, transform) in planet_query.iter() {
                        planets.push((entity.index(), Planet {
                            planet_type: *planet_type,
                            transform: proto_transform!(transform)
                        }));
                    }
                    let packet = Packet::PlanetPositions { planets };
                    let buf = serde_json::to_vec(&packet).unwrap();
                    packets.push(ServerEvent::Send(*addr, MessageType::Text, buf));

                    // tell the player already existing users
                    let mut players = Vec::new();
                    for (entity, player) in &player_query {
                        players.push((entity.index(), player.username.clone()));
                    }
                    let packet = Packet::PlayerList {
                        players,
                    };
                    let buf = serde_json::to_vec(&packet).unwrap();
                    packets.push(ServerEvent::Send(*addr, MessageType::Text, buf));

                    // tell other players that a player has spawned in
                    let packet = Packet::SpawnPlayer {
                        id,
                        username: username.to_string(),
                    };
                    let buf = serde_json::to_vec(&packet).unwrap();
                    packets.push(ServerEvent::Broadcast(MessageType::Text, buf));

                    // tell the player where parts are
                    let mut parts = Vec::new();
                    for (entity, part_type, transform) in &part_query {
                        parts.push((entity.index(), Part {
                            part_type: *part_type,
                            transform: proto_transform!(transform),
                        }));
                    }
                    parts.push((id, Part {
                        part_type: PartType::Hearty,
                        transform: proto_transform!(transform),
                    }));
                    let packet = Packet::PartPositions {
                        parts 
                    };
                    let buf = serde_json::to_vec(&packet).unwrap();
                    packets.push(ServerEvent::Send(*addr, MessageType::Text, buf));
                }
                _ => continue
            };
        }
    }
    for packet in packets {
        packet_send.send(packet);
    }
}

fn on_position_change(
    mut commands: Commands,
    part_query: Query<(Entity, &PartType, &Transform), Changed<Transform>>,
    planet_query: Query<(Entity, &PlanetType, &Transform), Changed<Transform>>,
    mut packet_send: EventWriter<ServerEvent>,
) {
    let mut updated_parts = Vec::new();
    for (entity, part_type, transform) in part_query.iter() {
        let id = commands.entity(entity).id().index();
        updated_parts.push((id, Part {
            part_type: *part_type,
            transform: proto_transform!(transform),
        }));
    }

    if !updated_parts.is_empty() {
        let packet = Packet::PartPositions { parts: updated_parts };
        let buf = serde_json::to_vec(&packet).unwrap();

        packet_send.send(ServerEvent::Broadcast(MessageType::Text, buf));
    }

    let mut planets = Vec::new();
    for (entity, planet_type, transform) in planet_query.iter() {
        let id = commands.entity(entity).id().index();
        planets.push((id, Planet {
            planet_type: *planet_type,
            transform: proto_transform!(transform)
        }));
    }

    if !planets.is_empty() {
        let packet = Packet::PlanetPositions { planets };
        let buf = serde_json::to_vec(&packet).unwrap();

        packet_send.send(ServerEvent::Broadcast(MessageType::Text, buf));
    }
}